Armchair Empire Home


Platform: Gamecube

Genre: Action

Publisher: Konami

Developer: Silicon Knights

ETA: Q4 2003


Related Links:

Review: Metal Gear Solid 2 (Playstation 2)

Review: Metal Gear Solid 2: Substance (Playstation 2)

Review: Splinter Cell (Xbox)





Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:

Subscribe | Unsubscribe

Metal Gear Solid: The Twin Snakes

mgs-twin-snakes-b.jpg (55949 bytes)        mgs-twin-snakes-c.jpg (55638 bytes)

When Metal Gear Solid hit the original Playstation way back in 1998 it set a new standard on how action games could be done.  It wasn’t all about running around, guns blazing, leaving a mountain of bodies in your wake as you passed through countless secret installations, old warehouses, and any other vista that can pop to mind when playing as a secret agent whose mission is to stop a group of evildoers from holding the world hostage.  It caused a lot of game developers to seriously rethink how they designed their games and before we knew it everyone and their mother was incorporating stealth features into their games where a more passive, and ultimately more realistic, approach was the key to victory, not pure brawn.  It also helped to cement the thought that an involved story can exist in other genres outside of adventure and role-playing titles, ultimately giving editors of game magazines and websites a chance to weigh the importance of narrative in gaming.  


Now Metal Gear Solid is making its way onto the Gamecube, marking the first time in over 15 years that the Metal Gear franchise has appeared on a Nintendo console.  However, this should be taken with a grain of salt as this foray onto the Cube is not a new chapter in the Metal Gear Solid saga, but a remake of the original Metal Gear Solid of the Playstation for the Gamecube.  It will be the exact same story, the exact same weapons, the exact same characters, the exact same game, only with a significant improvement to the title’s graphics thanks to the visual oomph of the Gamecube.  




Work on this title is being handled by Ontario-based developer Silicon Knights, whose most recent title was the extremely well-received Eternal Darkness for the Gamecube.  Hideo Kojima, creator of Metal Gear Solid and vice president of Konami, as well as game design legend Shigeru Miyamoto of Nintendo, will be overseeing the project to ensure the highest level of quality on the finished product.

mgs-twin-snakes-d.jpg (58406 bytes)        mgs-twin-snakes-e.jpg (56531 bytes)

The main question that comes of all this is how well the game will be received.  A huge proportion of gamers have long since played this game on the Playstation.  It is easily one of the major titles of the late 90s to help thrust gaming into the mainstream.  Will gamers be willing to fork out their hard earned cash on a title that appears to be no different than the original, only to get a graphical improvement?  Only time will tell, but if the game does sell like hotcakes, it will certainly show where gamers priorities lay in the Graphics vs. Gameplay debate.

Mr. Nash

August 19, 2003