Developer: Silicon Knights
ETA: Q4 2003
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Gear Solid: The Twin Snakes
Metal Gear Solid hit the original Playstation way back in 1998 it set a
new standard on how action games could be done.
It wasn’t all about running around, guns blazing, leaving a
mountain of bodies in your wake as you passed through countless secret
installations, old warehouses, and any other vista that can pop to mind
when playing as a secret agent whose mission is to stop a group of
evildoers from holding the world hostage.
It caused a lot of game developers to seriously rethink how they
designed their games and before we knew it everyone and their mother was
incorporating stealth features into their games where a more passive,
and ultimately more realistic, approach was the key to victory, not pure
brawn. It also helped to
cement the thought that an involved story can exist in other genres
outside of adventure and role-playing titles, ultimately giving editors
of game magazines and websites a chance to weigh the importance of
narrative in gaming.
Metal Gear Solid is making its way onto the Gamecube, marking the first
time in over 15 years that the Metal Gear franchise has appeared on a
Nintendo console. However,
this should be taken with a grain of salt as this foray onto the Cube is
not a new chapter in the Metal Gear Solid saga, but a remake of the
original Metal Gear Solid of the Playstation for the Gamecube.
It will be the exact same story, the exact same weapons, the
exact same characters, the exact same game, only with a significant
improvement to the title’s graphics thanks to the visual oomph of the
Work on this title is being handled by Ontario-based developer Silicon Knights, whose most recent title was the extremely well-received Eternal Darkness for the Gamecube. Hideo Kojima, creator of Metal Gear Solid and vice president of Konami, as well as game design legend Shigeru Miyamoto of Nintendo, will be overseeing the project to ensure the highest level of quality on the finished product.
main question that comes of all this is how well the game will be
received. A huge proportion
of gamers have long since played this game on the Playstation.
It is easily one of the major titles of the late 90s to help
thrust gaming into the mainstream.
Will gamers be willing to fork out their hard earned cash on a
title that appears to be no different than the original, only to get a
graphical improvement? Only
time will tell, but if the game does sell like hotcakes, it will
certainly show where gamers priorities lay in the Graphics vs. Gameplay
August 19, 2003