Star
Fox Adventures: Dinosaur Planet by Rare for Gamecube, originally
announced last year as “Dinosaur Planet” for the N64, has gotten a
GCN worthy facelift, a new name and a new cast of familiar characters.
Our favorite furry astronaut, Fox McCloud, is climbing from the cockpit
of his Arwing star fighter and giving it a go on foot in his newest
outing that adds a new aspect of 3-dimensionallity to the Star Fox
franchise.
The
story continues 8-years (how do you measure time in space?) after the
last game ended. Fox sets out on a journey to overturn the evil despot
General Scales on the beautiful Dinosaur planet. Equipped with a magical
multi-purpose staff that’s woven into many aspects of the game play,
Fox makes friends with Dinosaur planet natives, Tricky the triceratops
and Krystal the cat woman and they combine their efforts to save the
pterodactyl princess kidnapped by General Scales. Although Fox’s old
companions will not participate in the game as much as in previous
installments, they return as support. Slippy the Frog and Peppy the
Rabbit will provide weapons and mission control respectively while Rob
the Robot will appear with new items for Fox as the game progresses.
Fans
of the earlier Star Fox games might pine for the focus on spaceship
dogfights but for those of us who’ve always wished to land the Arwing
on one of those passing planets and explore, Dinosaur planet might be
the most appropriate next step for the series. However, the exploratory
game play, comparable to that of the N64 Zelda series, will be
supplemented by spaceship combat sequences reminiscent of the old Star
Fox games for you fanatics.
Lavish
environmental design, large levels, breathtaking landscapes and
beautifully crafted structures make this appear to be a next generation
contenda’ for Zelda’s adventure/RPG crown -- at least in the
graphics department. With Zelda making it’s first cell shaded
appearance on Gamecube to the melodic whine of finicky gamers, Dinosaur
Planet might receive run-off attention usually reserved for Miyamoto’s
classic. The many reptilian creatures inhabiting or forcefully occupying
Dinosaur Planet are painstakingly designed with cartoon-ish attention to
detail and physical depth while the expansive locations are fog-free and
non-linear for extensive free roaming.
Using
the analog stick, players will maneuver through a fully 3D world,
numerous puzzles, epic battles and highly detailed environments. The
scope of exploration seems promising as Fox swims through realistically
active water, flies and rockets through space. Hopefully, the strain of
converting the game from N64 to Gamecube won’t show too blatantly once
the finished product rolls off the line. Star Fox benefits from having
been in development longer than other Gamecube first generation titles
yet could be hindered by its 64 bit roots. There is noticeable disparity
among some of the textures in the recent build of the game. Knowing
Rare, this most likely won’t be much of an issue when it ships next
year.
There
are a few game play and control tweaks that make Star Fox unique. During
combat, backgrounds blur to focus on enemies when you activate the “Z”
targeting system. Also, the player can set four items or abilities to
the “C” stick on the Gamecube’s controller so pressing in any
direction readies the item or effect and pressing the “A” button
uses it. It sounds ingenious and simple yet depending on the games
design scheme, this could be a nightmare or a miracle.
Tricky
the triceratops will also factor into game play as Fox will have a set
of commands (accessed by pressing the “C” stick in like a button)
that will order him to perform various duties. He can be used to dig,
complete puzzles or distract enemies. Tricky’s roll can revolutionize
the videogame sidekick - depending on whether the developers find
creative ways to work him into the mix he can become either what Robin
is to Batman or what Sideshow Bob is to Krusty.
Star
Fox Adventures: Dinosaur Planet was originally scheduled to ship
alongside the Game Cube this November but didn’t make it out the gate
in time unfortunately. If we’re lucky, it should find it’s way
stateside in late March but who really knows with the “Big N”.
Either way, I’d rather wait while they craft it to perfection than
play it now and scoff in disappointment.