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Tales of Symphonia
The
Tales series is one of those RPG franchises in North America where you
pretty much can’t blink looking at the shelves if you want to pick it
up in stores on these shores.Two
installments in the series made it our way for the Playstation in the
form of Tales of Destiny and Tales of Destiny II, both fun little romps
in how they fused a predominantly role-playing experience with a touch
of fighting game sensibility and even threw in a downright gorgeous 2D
presentation to top things off.Unfortunately
their shelf life was often brief, showing up in force for the first few
weeks then virtually disappearing in most areas.But for those of you who missed the boat on the PSX installments,
you’ll get your chance to see what all the hubbub was about when the
series makes its way to the Gamecube, in 3D no less, early in 2004 with
Tales of Symphonia.
As
far as back stories go, Tales of Symphonia’s is common enough.Thousands of years in the past a battle took place against an
incredibly powerful evil, with a hero and a goddess emerging triumphant
and the evil being sealed away.With
time the battle passed into legend and people slowly forgot about what
happened.As this took
place energy slowly seeped into where the evil was sealed, feeding it
strength so that it could one day return.At the same time Silverland, the world in which the game takes
place, was slowly running out of mana as its population devoured this
precious resource.Now with
things being decidedly bleak, Lloyd, a young hero in the making, must
set things right, both stopping this reemerging
evil and dealing with
the mana shortage.Joining
him are Collet, who some believe to be the reincarnation of the goddess
from the ancient battle, and his friend Genius Sage.Making their journey all the more difficult is that Silvaland has
a parallel world called Teseal.The
problem comes in that if Silverland flourishes it will cause Teseal to
be racked in turmoil.That
in mind Lloyd and company can’t just destroy the evil and stock up on
mana or Teseal will be ruined, so they must find a way to achieve their
goals while at the same time striking a delicate balance that will allow
both worlds to prosper.
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A
noticeable difference between Tales of Symphonia and passed Tales games
is that the series is making the leap into 3D visuals, doing away with
the pixel-based art the series has traditionally been known for.In an interesting twist though, the artist who set the standard
for how early Tales games would look in their 2D for, Kousuke Fujishima
(artist for the Sakura Wars series, and manga series Ah My Goddess and
You’re Under Arrest), will be returning to handle the art in Tales of
Symphonia as it heads into the 3D horizon.
Also
returning with a twist is the game’s battle system, the “linear
motion battle system” found in all previous Tales games, now being
replaced with the “multi-lined motion battle system” that follows
the same principles as the its predecessor only taking into account the
three dimensional plane that will now be present due to Tales of
Symphonia’s leap to 3D.Basically
players target an enemy, choose their attack, and commence combat just
like passed games only with the whole concept of depth perception being
brought into the fray this time.
While
RPGs have been conspicuously absent thus far in the Gamecube’s life,
it looks like that will soon change with tremendous force with this
title as well as Baten
Kaitos and Final
Fantasy: The Crystal Chronicles on the horizon.Tales of Symphonia could be something to look forward to for RPG
fans with its story’s slight twist on a role-playing standard as well
as the tweaked battle system.Hopefully
this installment in the Tales series will get a more whole-hearted
release from Namco than the relatively limited runs its older brothers
on the Playstation had.