Platform: Playstation
2, Xbox Genre: Action Publisher: Acclaim Developer: Acclaim, Austin ETA: Fall 2004
100
Bullets
More
action games in the vein of Max Payne and Dead to Rights is probably a
good thing.An action game
based on a comic book license… well, those kinds of action games have
always been hit and miss.100
Bullets looks like it has the right stuff to make it a good action game
– at least on paper:
Part
hard-boiled crime story, part paranoid espionage thriller, 100 Bullets
follows what happens when people from all walks of life meet Agent
Graves, a mysterious figure who offers his "clients" the
opportunity of a lifetime: an attaché case containing the proof, the
gun, and the carte blanche immunity to exact revenge on a person who's
done them an irrevocable wrong. But who is Agent Graves?An emissary from an unknown government bureau? A rich man getting
his kicks from granting people a personal justice where the judicial
system has failed? Or is there something more sinister at work, a hidden
framework that links his clients' personal dramas in a twisted game of
shadowy conspiracies?
Features:
Original
story and script from the creator of the 100 Bullets universe, Brian
Azzarello (DC Comics’ lead writer for both Batman and Superman).
Art
direction by Eduardo Risso, the award-winning artist of the 100 Bullets
comic series.
Hollywood-esque
action and gameplay, including multiple weapons, hostage taking, melee,
and fully interactive environments.
Play
through the game as two characters, Cole Burns and Snow Falls,
intertwining good, bad, and revenge.
Travel
from Atlantic City to LA to Paris to the Underworld of NYC.
Announcing
a breakthrough gameplay feature that blows away “Bullet time” at the
2004 E3.
A
feature that blows away bullet-time?That’s a pretty big claim and it may get 100 Bullets off to a
bad start.Comparing 100
Bullets to Max Payne makes sense but “blows away bullet-time”?It could be exaggeration at best or PR hype run amuck at the
worst.I’d like to
reserve judgment on the “breakthrough gameplay feature” until I get
to see it in motion.(Watch
for an updated preview after E3 2004.)
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Having
Brian Azzarello and Eduardo Risso involved will certainly help 100
Bullets stay close to the feel of the comics.While this kind of involvement is always a good sign, it
doesn’t always translate into success (like Spawn: Armageddon).