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Platform: Playstation 2, Xbox
Genre: Action
Publisher: Acclaim
Developer: Acclaim, Austin
ETA: Fall 2004

 

 

 

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100 Bullets

 

100 bullets          100 bullets

 

More action games in the vein of Max Payne and Dead to Rights is probably a good thing.  An action game based on a comic book license… well, those kinds of action games have always been hit and miss.  100 Bullets looks like it has the right stuff to make it a good action game – at least on paper:

 

Part hard-boiled crime story, part paranoid espionage thriller, 100 Bullets follows what happens when people from all walks of life meet Agent Graves, a mysterious figure who offers his "clients" the opportunity of a lifetime: an attaché case containing the proof, the gun, and the carte blanche immunity to exact revenge on a person who's done them an irrevocable wrong. But who is Agent Graves?  An emissary from an unknown government bureau? A rich man getting his kicks from granting people a personal justice where the judicial system has failed? Or is there something more sinister at work, a hidden framework that links his clients' personal dramas in a twisted game of shadowy conspiracies?

 

100 bullets           100 bullets

 

Features:

Original story and script from the creator of the 100 Bullets universe, Brian Azzarello (DC Comics’ lead writer for both Batman and Superman).

 

Art direction by Eduardo Risso, the award-winning artist of the 100 Bullets comic series.

 

Hollywood-esque action and gameplay, including multiple weapons, hostage taking, melee, and fully interactive environments.

 

Play through the game as two characters, Cole Burns and Snow Falls, intertwining good, bad, and revenge.

 

Travel from Atlantic City to LA to Paris to the Underworld of NYC.

 

Announcing a breakthrough gameplay feature that blows away “Bullet time” at the 2004 E3.

 

A feature that blows away bullet-time?  That’s a pretty big claim and it may get 100 Bullets off to a bad start.  Comparing 100 Bullets to Max Payne makes sense but “blows away bullet-time”?  It could be exaggeration at best or PR hype run amuck at the worst.  I’d like to reserve judgment on the “breakthrough gameplay feature” until I get to see it in motion.  (Watch for an updated preview after E3 2004.)  

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Having Brian Azzarello and Eduardo Risso involved will certainly help 100 Bullets stay close to the feel of the comics.  While this kind of involvement is always a good sign, it doesn’t always translate into success (like Spawn: Armageddon).

 

100 Bullets is aiming for a Q4 2004 release.

 

- Omni

(March 27, 2004)

 

 

 

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