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original
Bard's Tale, the grandfather of all role-playing
games, by the original
producer - Brian Fargo.
A new generation third-person,
action/role-playing game featuring wicked humor and clever personality.
Forget the quest to save the world, our hero
is interested in just two things...coin and cleavage.
A deep role-playing experience with
non-linear game play resulting in many different outcomes and true
replay value.
Using the Snarky/Nice conversation system
lets the players choose the tone of the Bard's interactions. Make your
choice and live with the consequences.
Develop your combat party by summoning a
group of eccentrics and misfits to do your bidding.
Brilliant graphics and bustling
environments, alive with interactive townsfolk, original music (with
singing), birds, animals, rustling trees, waving grass and trickling
water, that immerse the player deep into the Bard's world.
Based on the storied land of the Orkney
Islands off the coast of Scotland - the inspiration for the classic
fantasy worlds.
Driven by the next generation of Snowblind's
Everquest: Champions of Norrath Engine.

What
grabbed my attention was the careful intent to stray from the standard
RPG trappings of both character style and storyline. The publishers have
made it very clear that the Bard does not have intentions beyond his own
gratification. Hopefully the snarky UK humour will not be lost on the
mass gaming market but then again, this project looks more and more to
be about the fans of the original, and a detailed vision of the
developers. At the same time, the game is sure to entice newcomers ready
for something refreshing and gripping while being truly different. With
the level of proposed originality and one of the producers who put
RPG’s on the map, the Bard’s Tale should give RPG gamers a good kick
in the pants when it arrives next year.
-
Mark Leung
(August
22, 2004)
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