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Batman: Dark Tomorrow

Crime runs rampant in Gotham City. What
makes it such a magnet for such villainous maniacs as The Joker, Mr.
Freeze, Scarface, Killer Croc and Poison Ivy? Is it the dankness, the
dreary gloom, the whacked-out architecture? Or is Bruce Wayne secretly
paying them to stick around and cause trouble so Batman can play the
hero again and again? Kemco probably won’t answer that question with
their
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foray into the darkness of Gotham City with
Batman: Dark Tomorrow (B:DT), but at least gamers will have another go
at donning the cape and cowl.
The story, spawned from the mind of Scott Peterson and tweaked by Kenji
Terada, has Gotham City plunged into chaos with a massive crime wave,
the kidnapping of Police Commissioner Gordon, |
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and a violent gang turf war. (This is why
real estate prices in Gotham are always rock bottom.) Peterson has
worked on Batman stories for the comics and Terada was involved with the
first two Final Fantasy games.
Thrown into the mix is the usual menagerie of super (and not so super)
villains including, but not limited to, Black Mask, Ratcatcher, and, my
favorite, Killer Croc. Taking into account Gotham’s nightmarish mish-mash
of buildings and infrastructure it’s almost a sure bet that Batman will
face-off against the bosses on their own turf. (i.e. Ratcatcher in the
sewers.) The infamous Arkham Asylum is mentioned by name and its
inclusion practically guarantees that there will either be an inmate
breakout or an actual visit to the psychiatric hell to fight the
inmates, the most famous being The Joker who seems to be able to come as
go from Arkham at will. One of the gang leaders involved is none other
than Scarface – that hand puppet from Hell that is really handy with a
Tommy gun. Eventually Batman will have to showdown with each of them to
unravel the kidnapping of Gordon (who is reportedly being held at Arkham)
and put an end to the crime wave -- and possibly save the world.

With Ubisoft’s Batman: Vengeance as the
most recent basis for comparison, gamers should expect B:DT to either
live-up to that game or exceed it. Ubisoft managed to capture the
various Bat-devices used in the Animated Series, and Kemco is looking to
capture the devices found in the comics with a fully-loaded utility belt
and various bat-items. The ubiquitous batarang is back, but he also has
access to smoke pellets and a universal tool. (When I see “universal
tool” I always think lock-picking puzzles and disabling security
systems, so its almost a given that there will stealth elements involved
during a mission.) Besides some ranged attacks, Batman’s main form of
attack has always been fist-to-jaw and knee-to-groin melee flurries. He
may soften a target with a well-placed batarang but he always finishes
up toe-to-to. Once he’s done pummeling them, Batman always does the
right thing by cuffing the perp – and never giving him a few kicks when
he’s down.
Graphically, B:DT impresses. This is a more “realistic” Batman design,
seemingly based on the comic book Batman. However, reports from E3
didn’t have much good to say about the camera, which seems to flip-flop
from scene to scene in an inconsistent manner. In an action game, the
camera is extremely important – especially when you have a character as
mobile as Batman. Plus, it could make targeting enemies with ranged
weapons a real pain. Looking good is one thing, being easy to watch (and
understand) for long stretches is another. All that being said, darned
if it don't look like Metal Gear Solid 2.
The same complaint was also made of the control, which at least one
attendee described as, “sloppy.” Kemco should fix this before unleashing
B:DT – even if it sets the release date back to Winter 2002/2003.
Nothing kills a fighting/action game faster than sloppy controls. If a
game looks good, has a great story, and handles like a Yugo with a
deftly fastened wrench to the steering column in place of a real
steering wheel, the whole thing might as well have been sent directly to
the dump.
With hopes running high, Kemco should take their time and get it right.
They have a solid premise, a marquee character, interesting locales, and
a comic book story suitable to the Batman universe. If everything comes
together, Batman: Dark Tomorrow could set the bar higher (or at least
clear it) for comic book based videogames when it arrives November 2002.
- Omni
(July 24, 2002)
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