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Platform: PC, XB

Genre: Advenutre

Publisher: Bethesda Softworks

Developer: Headfirst Productions

ETA: 2004 

 

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Call of Cthulhu: Dark Corners of the Earth

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The biggest part of what makes a horror game work is how it puts a player’s mind in a very uneasy state.  There have been quite a number of games to really nail this and leave those who’ve played them wishing they hadn’t turned out the lights while playing.  Now Headfirst Productions is going to some of the roots of horror-based fiction with a game based on the works of HP Lovecraft.  In this case, his story Call of Cthulhu.  

The mythos behind Cthulhu is that of an ancient, malevolent being waiting for it’s time to walk the Earth once more, striking terror into the population of the world.  The game will be based in the roaring 20s and tap into this backstory, certainly as good of a place as any to start a game’s plot from.  The key will be capturing Lovercraft’s knack for constantly putting a chill down a person’s spine while experiencing the story.  

In hopes of amplifying this sense of being ill at ease, Headfirst plans to have no HUD display or any other icons obscuring the screen during regular play.  Just the player and the game world 

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will be presented, potentially adding a stronger sense of immersion to the title.   

Features:

- Based on Call of Cthulhu by HP Lovecraft

- First-person perspective

- No in-game HUD

- Set in 1920s

- Being made in conjunction with Chaosium, makers of the Call of Cthulhu pen and paper RPG

Mr. Nash

July 5, 2003

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