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June 28, 2011



Review: Call of Juarez: Bound in Blood (360)

Review: Red Dead Redemption (360)

Review: Metro 2033 (360)




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Call of Juarez: The Cartel


call of juarez the cartel          call of juarez the cartel


call of juarez the cartel          call of juarez the cartel


The current situation along the southern US border, where drugs and illegal aliens flood across the border into the United States from Mexico via human smugglers,



underground tunnels and catapults -- yes, catapults! --  seems like a perfect fit for a video game, especially the catapult aspect. How it fits into the Call of Juarez "mythos," a series known for it's Old West sensibilities and dusty, cranky characters is up in the air. While there's plenty of evidence of dusty trails, mesas and cacti, The Cartel appears to move the series into a modern setting.



That's a little jarring especially in light of the criminally underappreciated Call of Juarez: Bound in Blood, which was so firmly set in the Old West of spaghetti Westerns and "shoot first, ask questions never" camp that it's a little difficult for me to adjust my sights accordingly.


That said, I'm still interested. If Techland stays away from camp and makes The Cartel somewhat serious -- never mind the cowboy hat and trench coat -- I'm all in. I don't need much beyond the screenshots, the pedigree of the developer, and the short Wikipedia description that the game's "set in modern-day Mexico [and] up to three players take the role of law enforcement agents."


Call of Juarez: The Cartel is expected to ship June 28, 2011.


call of juarez the cartel          call of juarez the cartel


- Aaron Simmer

(May 20, 2011)


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