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come
into play. Thus far, the environments and visuals appear to be the
driving force behind the fright factor being included in the game, as
everything is very dark, with plenty of strategically placed light
sources that ensure that much of what players are looking at are
obscured by shadows with who knows what lurking inside.
The character designs themselves are also looking pretty scary
thus far, with people all bandaged up, or covered in knife scars, all
sporting a particularly bloody sense of fashion.
Looking at the enemies in the game, while they are
disturbing to look at, one has to wonder if Agent Thomas is actually
taking on an entire army of serial killers, as there are just so many of
them.

For
the most part when people think of first person games, the FPS is the
first, and pretty much only, thing that springs to mind.
With games of the past like System Shock 2, and Thief having both
opted to go for a first person perspective yet not being all about
running around and blasting things, one would think that more
companies would have gone in the same direction given the success those
two games enjoyed. Sadly
that just hasn’t been the case. Hopefully
Monolith Productions can make Condemned into something that brings more
attention to the first person perspective that isn’t so centered on
the use of firearms.
Mr.
Nash
(May
21, 2005)

Features:
-
Next-generation lighting, mapping, and filtering techniques provide for
environments
of unprecedented detail and visual quality.
-
Intelligent enemies respond strategically to your offensive and
defensive
maneuvers.
-
High-level physics allow players to manipulate background items, which
respond realistically when picked up, kicked, or bumped.
-
A tightly wound story is backed with strong character development and
major plot twists.
-
Meticulously
crafted 5.1 surround-sound will cue players to the location of offscreen
enemies.
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