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Platform: Playstation 2, Xbox
Genre: Third Person Action Shooter
Publisher: Namco Hometek
Developer: Namco Hometek
ETA: April 2005

 

 

 

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Dead to Rights II: Hell to Pay

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When the original Dead to Rights came out it didn’t really dazzle a huge number of people, relegating itself to the category of, “Yup, it’s another action game.”  The strange thing about the game is that there was a lot to like about it, especially it’s moments of ridiculously over-the-top violence.  Taking another swing at the series, Namco is taking Jack Slate and is furry pal, Shadow to Hong Kong for more action.  

 

The official company line on the Dead to Rights II describes the game as a “cinema-style action” title.  Hopefully, this cinematic element will be done tastefully, unlike the legions of other games to be released over the last year that can’t make up their minds whether they’re games or CG movies.

Judging from what information Namco has made available thus far, it appears that Dead to Rights II isn’t trying to reinvent the wheel when it comes to action games, so much as tighten it up.  They are planning to keep the action fast, while tossing in more moves to disarm enemies, and allow for greater interaction between Jack and Shadow.

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Features:

 

- Shadow
K-9 fighting companion, Shadow, assists in combat and retrieves items during conflicts.

- Disarm Moves
Thirteen brutal new disarms moves to take down enemies in the heat of battle. More than 25 disarm moves in total!

-Melee Fighting
Lightning-fast melee fighting system allows Jack to collect and use melee weapons throughout his environment, including bats, pipes, 2x4s, machetes and swords.

-Weapons
Jack’s massive arsenal now includes heavy artillery such as mini-guns and shoulder-mounted RPGs. Also at Jack’s disposal are devastating land mines, flechette grenades that shred human flesh and shotguns with incendiary shells that set your enemies ablaze.

 

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Sometimes it’s nice to have a game that just lets players grab a weapon, and go to town on some bad guys, or forego the weapon and do things the old fashion way with fists flying.  It looks like this is largely what Namco is going after; hopefully the end product will be something to keep gamers busy for a while.

 

Mr. Nash

(February 7, 2004)

 

 

 

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