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Deus Ex: Human Revolution
On the last day of E3, for the last media demonstration of the show, I managed to get in on the last live demo of Deus Ex: Human Revolution. I should preface this by saying that I was a die hard fan of the original Deus EX. I loved exploring the storyline, making different choices, and seeing how JC Denton could have turned out. It had the feel of an open world game bound within the mechanics of a shooter. I was less enamored of the sequel.
Having gone so long between games, one has to wonder if maybe Human Revolution would suffer the same fate as Duke Nukem Forever: a game with new |
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paint, but tragically trapped in the past.
Wonder no longer. From the live demo we were shown, it appears that
Eidos Montreal has crafted a worthy successor to the original. |
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hue that appears to be thematic throughout, suggesting surface shine hiding rot and corruption underneath. There are excellent special effects such as the X-ray vision, the energy discharge that serves to cushion the main character as he drops from large heights, and even the Tsunami sub-munitions as they pop out in slow motion.
It should be pointed out that while the
original game's cybernetics were more subtle in their appearance, that
might well have been merely a limitation of the first generation Unreal
engine. With the new engine, the cybernetics are more obvious, but at
the same time far more detailed, which certainly helps sell the idea
that we're looking at an earlier point in the history of the DX
universe.
Just as in the original game, your actions
are entirely your own to make, and the consequences are yours to deal
with. Do you choose to go in guns blazing, operating on the principle of
better living through superior firepower? Or do you take the stealth
route, moving like a shadow, the occasional unconscious guard stuffed
into an empty office being the only ripple betraying your presence? The
developers have stated previously that it’s possible to kill every NPC
in the game and still complete it, though some characters with
storylines yet unresolved will only have their deaths deferred until
you’ve wrapped things up with them. At E3, it was indicated that you
could go the “Ghandi” route as well, not killing anybody except for the
bosses and successfully complete the game. It wouldn’t surprise me that
a PSN trophy and Live achievement could be attached to that
accomplishment.
- Axel Cushing (July 7, 2011)
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