Platform: PC, XB

Genre: Role-Playing

Publisher: TBA

Developer: Heuristic Park

ETA: Q1 2004

 

Related Links:

Review: Wizards & Warriors (PC)
Review: Baldur's Gate II: Shadows of Amn (PC)
Review: The Elder Scrolls III: Morrowind (PC)

 

 

 

 

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Dungeon Lords

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The game that first got me interested in RPGs and set me on a long and winding path of staying up way too late playing games was Wizardry: Proving Grounds of the Mad Overlord on the Apple IIe in the early 80s.  I was barely 8 years old, but wandering around those dungeons, graph paper at the ready to chart my route, my party of such favorites as Plugit the fighter and Mag Mage, the, well, mage were a big party of my life.  Back then if your party died that was pretty much it, they were dead for good so you can kiss them goodbye, or send a rescue party to the depths of the mazes to try and find them and hopefully re-attain some of your more potent items before the monsters down there loot them all.  It was a time where RPGs really tested your mettle, no guide books, no convenient save points, truly a merciless approach, but oh so satisfying.  

One of the key developers on the latter installments in the Wizardry series was D.W. Bradley, who worked on Wizardry V – Heart of the Maelstrom, Wizardry VI – Bane of the Cosmic Forge, Wizardry VII – Crusaders of the Dark Savant, what some consider the finest episodes in the franchise.  His most recent project has been Wizards & Warriors for the PC, which he headed up with Heuristic Park, a decidedly retro affair.  Now Bradley and Heuristic Park are hard at work on an all new RPG for the PC and Xbox.

Features:

- Non-stop game action and exploration in full 3rd person 3D, including outdoor wilderness, swamps, forests, mountains, arctic lands, towns, villages, castles, dungeons, temples, caves, and forbidden ruins.

- Nail-biting 3D combat action featuring an arsenal of attack and defense combo moves with real time player control of all combat tactics, including a vast selection of weaponry, magic spells and powerful artifacts.

- Loads of personal quests and missions, featuring a world full of NPC characters to interact and bargain with, some who may become your ally, others who may be your enemy.

- Create your own character hero, choosing from a variety of races and multiple class specializations, featuring detailed character hero development that includes a host of personal attributes, skills, and special abilities.

- Extensive Inventory that features common, rare, and unique items.

- Full support for both Single-Player stand-alone and Multi-Player group game sessions.

- Designed, written and developed by award winning computer game author D.W.Bradley.

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From the looks of things, Dungeon Lords appears to follow in the tradition of Morrowind.  With heavy RPG elements, and still having more action-oriented combat the title looks to embrace a lot of the facets of the popular RPG while bringing its own features to the table with attack and defense combos as well as the option to challenge the game in multi-player.  It’ll be interesting to see how this title stacks up against its already over a year old competition when Dungeon Lords is released later this year.

- Mr. Nash

(September 1, 2003)