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Platform: PC, XB Genre: Role-Playing Publisher: TBA Developer: Heuristic Park ETA: Q1 2004
Related Links: Review:
Wizards & Warriors (PC)
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Dungeon
Lords
The
game that first got me interested in RPGs and set me on a long and
winding path of staying up way too late playing games was Wizardry:
Proving Grounds of the Mad Overlord on the Apple IIe in the early 80s.
I was barely 8 years old, but wandering around those dungeons,
graph paper at the ready to chart my route, my party of such favorites
as Plugit the fighter and Mag Mage, the, well, mage were a big party of
my life. Back then if your
party died that was pretty much it, they were dead for good so you can
kiss them goodbye, or send a rescue party to the depths of the mazes to
try and find them and hopefully re-attain some of your more potent items
before the monsters down there loot them all.
It was a time where RPGs really tested your mettle, no guide
books, no convenient save points, truly a merciless approach, but oh so
satisfying.
One
of the key developers on the latter installments in the Wizardry series
was D.W. Bradley, who worked on Wizardry
V – Heart of the Maelstrom,
Wizardry
VI – Bane of the Cosmic Forge,
Wizardry
VII – Crusaders of the Dark Savant, what some consider the finest
episodes in the franchise. His
most recent project has been Wizards & Warriors for the PC, which he
headed up with Heuristic Park, a decidedly retro affair.
Now Bradley and Heuristic Park are hard at work on an all new RPG
for the PC and Xbox. Features: - Non-stop game action and exploration in full 3rd person 3D, including outdoor wilderness, swamps, forests, mountains, arctic lands, towns, villages, castles, dungeons, temples, caves, and forbidden ruins. - Nail-biting 3D combat action featuring an arsenal of attack and defense combo moves with real time player control of all combat tactics, including a vast selection of weaponry, magic spells and powerful artifacts. - Loads of personal quests and missions, featuring a world full of NPC characters to interact and bargain with, some who may become your ally, others who may be your enemy. - Create your own character hero, choosing from a variety of races and multiple class specializations, featuring detailed character hero development that includes a host of personal attributes, skills, and special abilities. - Extensive Inventory that features common, rare, and unique items. - Full support for both Single-Player stand-alone and Multi-Player group game sessions. - Designed, written and developed by award winning computer game author D.W.Bradley. From
the looks of things, Dungeon Lords appears to follow in the tradition of
Morrowind. With heavy RPG
elements, and still having more action-oriented combat the title looks
to embrace a lot of the facets of the popular RPG while bringing its own
features to the table with attack and defense combos as well as the
option to challenge the game in multi-player.
It’ll be interesting to see how this title stacks up against
its already over a year old competition when Dungeon Lords is released
later this year. -
Mr. Nash (September 1, 2003) |
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