Armchair Empire Home

Playstation 2 (PS2)GamecubeGameboy Advance (GBA)XboxPC GamesGame NewsGame ReviewsGame PreviewsGame FeaturesClassic GamingGaming GoodiesAnime ReviewsStaff

Platform: PS2, XB
Genre: Sports
Publisher: EA Sports
Developer: EA Sports
ETA: April 5, 2004 

 

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Fight Night 2004

 

fight-night-2004.jpg (19636 bytes)        fight-night-2004-2.jpg (19941 bytes)

 

It was Punch Out that got us interested in vicarious fist-a-cuff gaming back in the 80s, as gamers took on a cast very unlikely opponents while trying to make their alter-ego into a champ.  Since then, the sweet science has been approached with more and more precision as developers embrace more of a boxing simulator approach than continuing with the arcade-styled free-for-alls of old.  Electronic Arts is continuing this as they make the transition from their old boxing franchise, Knockout Kings, to their new and improved series, Fight Night.

 

Incorporating a new feature called Total Punch Control in Fight Night 2004, players will be able to control the strength of punches and where, exactly, that they will land through use of the analogue controls on their gamepad.  Also, a feature similar in spirit will be used for defense as players duck and block swings taken by their opponent.

 

 

Features:

 

- Total Punch Control: New analog controls give gamers precise control over their offensive and defensive arsenal. Using analog stick movement rather than digital buttons, gamers can decide what punch to throw, how hard to throw it, and where it lands with unprecedented fluidity and precision.

 

- Total Defensive Control: An all new analog defense system emphasizes finesse and body control. Bob, lean, duck, and weave to draw your opponent in, then lay into them—make them miss and make them pay.

 

- Fresh New Attitude: EA SPORTS FIGHT NIGHT 2004 captures the over-the-top showmanship and excitement of a championship fight with cinematic flair. The 3D crowds react to the action in the ring and influence the judges.

 

- Deep Career Mode: In-depth create-a-boxer and career modes let players create themselves in the game and work their way up the ranks from chump to champ, picking up sponsors, upgrading skills, and traveling the world in pursuit of the big payday.

 

- Realistic Boxing Violence: Physics-based action assures no two knockdowns will ever be alike. Swollen eyes and realistic effects highlight the physical nature of the sport.

 

- Kings of the Ring: The biggest and baddest boxers rule the ring in EA SPORTS FIGHT NIGHT 2004. The game includes all of today’s contenders, like Roy Jones Jr., Shane Moseley, and Lennox Lewis, plus all-time greats like Mohammad Ali, Joe Frazier, Sugar Ray Leonard, and more.

 

- Customizable Ring Entrances: Assemble an entourage, choose your theme music, select your pyrotechnics, and set the tone for the fight to follow. Dark and threatening or bold and boisterous? It’s your call.

 

fight-night-2004-3.jpg (19205 bytes)        fight-night-2004-4.jpg (18792 bytes)

 

As EA moves their boxing games into a new franchise, it definitely appears they want to make some significant gameplay improvements, not just make a cosmetic change.  In a few weeks boxing fans will be able to see for themselves whether the game is a hit or a flurry of unacceptable low blows.

 

- Mr. Nash

(March 13, 2004)

 

 

 

All articles ©2000, 2001, 2002, 2003, 2004 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer