the original FlatOut came out, gamers were intrigued by its anything goes
approach to driving, as players could delve into an assortment of highly
destructive mini-games that involved totaling oneís car as viciously
as possible, while sending its driving hurtling through the air.
Itís just too bad that all of the other aspects of the game were
otherwise forgettable. However,
the gameís developer, Bugbear, appears to have paid close attention to
the complaints leveled toward the first game, and want to tweak the hell
out of a sequel in order to put forth a title that gamers want.
First and foremost, FlatOut 2 is getting an improved Championship Mode, with multiple cups and difficulty modes, replete with smarter AI. The gameís physics engine is also getting a
major overhaul this time around.
at the specs for FlatOut 2, though, itís hard to ignore just how much
Bugbear wants to emphasize the improvements planned for this game over
the first one. In most
areas, players can expect at least twice as much as was found in the
first FlatOut: twice as many cars, twice as many Rag Doll mini-games,
twice as many demolition derby arenas, and almost twice as many tracks.
there will be some new scenery to enjoy, as FlatOut 2 takes place in the
United States, where
as the first game was set in Europe. On top of
that, the variety of cars will be far greater this time
around, whereas the original FlatOut had only muscle cars, the sequel
will also have compacts, pickups, and sports cars.
course, whatever mode you play with whichever car, thereíll also be an
online mode available for both the PS2 and Xbox versions of the game.
In any event, though, looking at what Bugbear wants to do with
this sequel, things are looking fairly encouraging. It
really seems like theyíve listened to complaints fans had about the first
game, and are trying to address them here.
If everything comes together, we could have a much more solid
experience in FlatOut 2 than what the original was able to deliver.
(March 22, 2006)