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Platform: Xbox, PS2, GameCube, PC, Xbox 360
Genre: Tactical Military Shooter
Developer: Ubisoft
Publisher: Ubisoft
ETA: Q4 2005

 

Related Articles:

Review: Rainbow Six 3: Raven Shield (PC)

Review: Tom Clancy's Ghost Recon (PC)

Review: Medal of Honor: Frontline (Xbox)

 

 

 

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Ghost Recon 3

 

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Ubisoft's Tom Clancy franchises Rainbow Six and Ghost Recon, with their great challenge and realism, brought the military tactical shooter genre to a new level of excellence, especially on home consoles, with the Xbox front and center.

 

With the dawn of new gaming systems about to rise and developers able to exploit every bit of functionality in regards to game development out of the current crop of home consoles, Ubisoft is ready to push the next revolution of military tactical shooter technology out into the gaming realm. First up is the next Ghost Recon title, Ghost Recon 3 (although a sequel, Ghost Recon 2: Summit Strike, will hit this summer).

 

The new Ghost Recon 3 has another future-based story, and the weaponry gets a high-tech upgrade, too. But the biggest improvement is the visuals, which are spectacular in a Full Spectrum Warrior kind of way. If you've seen the video from E3, you'll know exactly what 

I'm taking about: this is an incredible-looking game, one of the most detailed and "next generation" (next to Gears of War) from E3 2005. The typical Ubisoft strategy qualities
are also sure to return, but with a new more-friendly interface controlling the action.

 

Here's the official game info:

 

The face of war has changed. Enemy lines blur, and there is no longer a clear opponent. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts.

 

In 2013, the U.S. Army will implement the Integrated 

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Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.

 

Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the "Quiet" professionals. They are the Ghosts.

 

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KEY FEATURES:
-Next-generation gaming technology: Ghost Recon 3 is built from the ground up for next-generation consoles, taking full advantage of powerful technology with amazing textures, lighting and particle effects, multi-windowing and state-of-the-art physics. Old generations will be built using top technology that pushes those systems to their limits.

 

-Become the soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems (see below), gamers will embody the soldier of the future. Based on actual U.S. Army research, the Ghosts give gamers a realistic view of how war will be fought in the next decade.

 

-Top-notch multiplayer experience: Ghost Recon 3 returns to deliver industry-leading multiplayer and cooperative gameplay for one of the hottest online franchises with a host of exciting new features.

 

The Ghost Recon games, particularly on the Xbox, have been some of the best military tactical shooters around. But Full Spectrum Warrior pushed the genre in a new direction as far as strategy and realistic graphics were concerned. Ghost Recon's developers took notice, and while I can't speak of the game's I.Q. and strategy yet, the graphics that I saw of the Xbox 360 version of Ghost Recon 3 are utterly amazing and life-like, surpassing Full Spectrum Warrior big-time. With online play, and what looks to be a high-quality single-player story and campaign shaping up, Ghost Recon 3 should be a big hit among the military strategy gaming crowd this winter.

 

-Lee Cieniawa
lcieniawa@armchairempire.com

(June 1, 2005)