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Haven: Call of the King
It just makes
sense to start with the "facts":
Haven:
Call of the King unveils a remarkable tale of exploration and intrigue.
Players embark on an epic quest as Haven, a heroic young man haunted by
dreams that awaken him to the legend of the “Golden Voice.” A bell
that can be rung in times of need, the “Golden Voice” is the only
way Haven can free his people from slavery and imminent death at the
hands of the evil Lord Vetch.
FreeFormer
Gameplay - Allows the player to experience multiple gameplay mechanics
blended together in a virtually limitless world, with a variety of
genres smoothly integrated into one game.
Multitude
of Gameplay Mechanics - Revolutionary technology allows seamless
transition between multiple gameplay mechanics including complex
platform game puzzles, hand-to-hand combat, air, land and water racing,
exploration and weapons battle.
An
Epic Adventure - Immerse yourself in the incredible vision of a world
where a “Golden Voice” will spark the battle to break the shackles
of eons of enslavement.
Technological
Revolution - An engine capable of 13 million polygons per second with
one-pass fogging and point-lighting gives designers limitless control to
build a completely immersive and interactive world.
Multiple
Vehicles - Jump into all manner of vehicles from power-trikes and
speedboats to planes and even spaceships that leave the confines of the
planet.
Spectacular
Worlds – Traveller’s Tales’ never-before-seen level of CGI-quality
animation is displayed in intricate and fantastic worlds - designed by
Rodney Matthews, a well-known fantasy/techno artist, whose artistic
vision has been displayed in books such as “In Search of Forever”
and his rock album covers for Magnum, Asia, Thin Lizzy and Rick Wakeman.
DVD
Content includes a behind-the-scenes look at U.K. developer
Traveller’s Tales, game hints and artwork from the developers.
So,
by all accounts we're looking at a platformer. And there's nothing
wrong with that. However, Haven has already been released on the
PS2 and any problems present in that version -- control difficulties and
reportedly so-so visuals -- are most likely to show up in the GameCube
and Xbox versions. Why this happens is beyond me -- if you've got
a chance to fix something for the other versions, why not do it?
Overall though, reviews have been average or slightly higher than that
so it might not be a lost cause by any stretch of the imagination.
Either
way, Haven: Call of the King should be shipping Q1 2003