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Hitman:
Contracts
It
looks like Agent 47 is back for another outing and isn’t done getting
vengeance on his enemies. The bald shiny head and bar code return for
Eidos’ third installment, Hitman: Contracts. Hitman is one of the most
highly regarded franchises around, not because of the technical
ingenuity, but for its style that has influenced some other highly
praised games, such as Splinter Cell.
Hitman:
Contracts ultimate goal is to legitimize the series for the other
aspects some found disturbing. Hitman didn’t excel in smart AI or
complicated missions; it was straightforward action with little stealth,
even though stealth was the general idea. Missions were completed easily
simply by running through the level and shooting everything in sight.
Though this was relatively easy and guaranteed success, it was a
satisfying feeling once through the game. This year, however, will be an
entirely new game devoted to stealth although keeping some of the action
intact.
The
new environments in the game will truly bring the “stealth” feel to
life. With shadowing and lighting effects sneaking up on enemies must be
timed and well planned. One small mistake will have the enemy radio one
another to help have you “put to sleep”. The new graphics engine is
fully realized with destructible settings and interactive environments.
If you find yourself dry on ammo, you now have the ability to pick up
objects around you to use as a weapon.
Key
Game Features:
-
Travel the globe from England to China and eliminate international
terrorists, crime bosses and corrupt politicians from your hit list.
-
Complete your mission objectives with an increased number of tactical
approaches.
-
Improved enemy intelligence that will use squad-based tactics to
communicate with each other to bring you down
-
All-new arsenal for Agent 47 to use including: Micro
Uzi, stun gun, syringe, and an assortment of blades and firearms.
-
Interactive environments
dense with "improvisational weaponry" allow unprecedented
freedom to pick up objects like meat hooks, pool cues, shovels, pillows
and more for use as weapons.
If
all the pieces fall into place, as they seem to be already, Hitman:
Contracts will be worth every cent. As an avid fan of the series, I can
honestly say that the improvements in the game have been extensive
compared to the prior Hitman games. Don’t forget to have your favorite
suit ironed out by April 2004, the day Hitman: Contracts “hits” the
shelves.