I’ll make it no secret; just the mention of
another Jedi Knight game puts my mind in a tizzy – more so when Raven
Software is helming the project. Raven’s previous effort, Jedi Knight
II: Jedi Outcast, ranks up there with Tie-Fighter and X-Wing as one of
the best Star Wars games ever. Of course, as we all know, this doesn’t
mean Jedi Academy will be a sure-fire hit (but will no doubt be popular
among "classic" Star Wars fans). With the proceding
information Jedi Academy looks like it’s got the right ingredients,
even without Kyle Katarn as the main character.
Continuing the epic legacy of the critically
and commercially acclaimed Jedi Knight action game series, LucasArts, a
Lucasfilm Ltd. company, announces Star Wars Jedi Knight: Jedi Academy
for Windows PC and the Xbox. Expected for release fall 2003, this latest
chapter in one of interactive entertainment's most celebrated game
series extends the partnership between LucasArts and Activision, Inc. (Nasdaq:
ATVI), through its developer Raven Software.
Star Wars Jedi Knight: Jedi Academy is the
follow up to Star Wars( Jedi Knight( II: Jedi Outcast(, the best selling
premium priced PC game in America, United Kingdom, and Germany upon
initial release in 2002.
Star Wars Jedi Knight: Jedi Academy is a
dynamic single and multiplayer action experience featuring an all-new
epic story. Players are immersed in the role of apprentice at Luke
Skywalker's Jedi Academy where they learn the power - and danger - of
the Force. Amidst a multitude of complex and richly detailed Star Wars
environments, including twice as many unique locales as those in Star
Wars: Jedi Outcast, players face a variety of powerful and insidious
enemies.
For the first time in a Jedi Knight series
game, Star Wars Jedi Knight: Jedi Academy allows players to create and
customize their own characters by choosing various characteristics
including species, gender, clothing, and physical attributes such as
hair and facial features. In addition, players can create a custom
lightsaber, selecting from hilt and blade color. As apprentices progress
in their training, different lightsabers will become available, such as
the double-bladed lightsaber or dual lightsabers.
"With the overwhelming success and
critical acclaim of Star Wars: Jedi Outcast, continuing an alliance with
Activision and Raven Software was a clear and very easy decision,"
says Simon Jeffery, president of LucasArts. "As they did with its
best selling predecessor, Raven will bring to Star Wars Jedi Knight:
Jedi Academy innovative, dynamic, and challenging game play that honors
the well-respected legacy of the series."
Star Wars Jedi Knight: Jedi Academy begins
shortly after the conclusion of events in Star Wars: Jedi Outcast.
Players create a Jedi apprentice character and join the Jedi Academy on
Yavin 4 to learn the ways of the Force under the tutelage of Luke
Skywalker and Kyle Katarn. While the young apprentice embarks on various
missions to hone their skills and abilities, a mysterious group is
discovered creating havoc throughout the galaxy. Until order is
restored, the fate of the Jedi Academy - and the future of the Star Wars
galaxy itself - hangs precariously in the balance.
While players will be able to accomplish
more by using the lightsaber in Star Wars Jedi Knight: Jedi Academy,
they also will have a variety of weapons - new and old - at their
disposal including a blaster, blaster rifle, Wookiee bowcaster, Imperial
repeater, and a Destructive Electro-Magnetic Pulse gun.
A unique level selection system allows
players to choose their own path through the game as well as the
missions they undertake to improve their Jedi skills. The game will add
new multiplayer modes and bring back the most popular modes from Star
Wars: Jedi Outcast.
Star Wars Jedi Knight: Jedi Academy will be
published and distributed by LucasArts in North America. Activision will
publish and distribute the game in all other territories worldwide.

Features
Star Wars Jedi Knight: Jedi Academy allows
players to immerse themselves in the classic Star Wars universe as they
take on the role of a student eager to learn the ways of the Force from
Master Luke Skywalker. Players will interact with famous classic Star
Wars locations and characters while facing the ultimate choice: fight
for good and freedom in the light side or follow the path of power and
evil to the dark side.
Players can create their own characters by
defining various characteristics, such as species, gender, clothing and
physical attributes allowing for a more personal experience before
entering the academy to learn the powers - and dangers - of the Force.
Construct your own lightsaber from handle to
blade color. Utilize two if you prefer or try the ultimate dual-bladed
lightsaber made famous by Darth Maul.

Unique tiered level selection allows players
to choose their adventure and the missions they take based on the skills
they need to become the ultimate Jedi Knight.
Additional multiplayer modes add depth to
the Dark Forces/Jedi Knight legacy. Players can partake in a variety of
unique modes.
New vehicles, weapons and Star Wars
environments enhance players Star Wars experience.
Anyone following another Star Wars project,
Star Wars Knights of the Old Republic, should instantly see a few
similarities. There’s definitely more emphasis on customization than
in previous Jedi Knight (and Dark Forces) games.
And how these customized options will affect
the gameplay is totally unknown. This kind of thing always works with
RPGs but with a more intense shooter/action game? Will things become
bogged down in customization? And how will these attributes change the
story and gameplay? For instance, it’s already been established that
bad Jedi are expelled from the Academy – witness Dessan from Outcast
– so if you act in unstable ways, say, exercising Force Grip on your
teacher’s throat, does that mean part of the game will be totally
closed off to you? The upside is that it’s bound to increase the
replay factor.
The coolest feature has to be the ability to
make your own light saber. Dual sabers? Double-bladed sabers? But I’m
curious how this will play out for online sessions. Will your character
from the single-player game be playable? Or at least your lightsaber?
How will the Xbox and PC versions differ?
Will Mark Hamill voice Luke? What about Ewok Jedi? Will Leia’s outfit
from Return of the Jedi be included?
Class will be in session Fall 2003.