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Platform: PC, PS2,  Xbox 360
Genre: First Person Shooter
Publisher: Electronic Arts
Developer: Electronic Arts
ETA: Winter 2006 

 

 

 

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Medal of Honor: Airborne

 

medal-honor-airborne-3.jpg (22970 bytes)         medal-honor-airborne-4.jpg (26838 bytes)

 

For as long as the series has been around, Electronic Arts has had gamers running around Europe and the Pacific, gunning down Axis soldiers in a reasonably historically accurate setting.  More often than not, though, players found themselves in the Poor Bloody Infantry, trudging their way through all types of horrors.  Now EA is trying something a little different, slapping players in the middle of an airborne division, and dropping them behind enemy lines in the aptly titled Medal of Honor: Airborne for the PC, PS2, and Xbox 360.

 

Unlike past games in the series, players won’t start their missions on the ground.  Since the game focuses on one PFC Boyd Travers as he performs his duties in an airborne division, this means players will find themselves jumping out of planes, and figuring out where they want 

to set down at the beginning of each mission.  It won’t just be a matter of Travers’ C.O. telling him to shoot some Germans, and booting him off a plane either. Depending where one lands, the missions will play out differently.  On top of this, players are free to complete their various objectives however they see fit.  It won’t be an on-the-rails trek through each campaign.

 

As players progress through the missions, they’ll get to fight in a number of different regions as they progress through the European Theatre.  So far, we know that these will include both Sicily and German, but it also wouldn’t come as much of a surprise if players had missions in France as well.

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All the while, EA wants to put a lot of focus on historical accuracy for Airborne, just as they have for previous Medal of Honor games.  There’ll be a large variety of realistic weapons, and locales to help drive this point home.  Helping to achieve this, EA has brought in Capt. Dale Dye to act as Military Advisor (he is the same person to have worked on the previous seven installments in the series as well).

 

Besides the aesthetic realism, the developers of the game want to make the enemies as smart, and believable as possible, and are promising a number of online modes for players to sink their teeth into.  We expect to see this game in a reasonably playable mode come E3, so keep your eyes peeled for some hands on impressions in the coming weeks.

 

Mr. Nash

(April 29, 2006)