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Mercenaries
Mercenaries
was the only non-Star Wars game on display in their booth at E3.My first impression was, “Armed and Dangerous with a more
realistic bent and a lot less tea.”And although I still haven’t managed to totally shake that
first impression, the connection between the two is that they’re 3rd
Person action games with lots of explosions.
Here’s
the official line before my comments:
Mercenaries
is a revolutionary third-person combat-action game that delivers the
next level of free-form gameplay in massive interactive environments.
The game gives players the opportunity to take on the role of a soldier
for hire in an open-ended world. Mercenaries is set in North Korea in
the near future, where a coup has plunged the troubled nation into
chaos. An elite private military company, Executive Operations, has
dispatched a mercenary to track down the “deck of 52” fugitive
members of the old hardliner regime – before they can launch a nuclear
attack. The nonstop action within Mercenaries is heightened by the
integration of the Havok physics engine, making everything within the
environment act and react as it would in real life.
In
the game, players choose to be one of three mercenaries: an American
ex-soldier, a British secret agent, or a Swedish bounty hunter. Each
playable character has unique strengths and weaknesses that affects
gameplay. For example, characters demonstrate increased expertise such
as stealth, speed, or sniping allowing for unique interactions with the
international factions, including China, North Korea, and the Russian
Mafia. Players choose to make enemies or form alliances with these
factions in order to obtain new vehicles and weaponry and unlock new
bonus missions that are specific to each faction.
Players
stock up on more than 30 different types of real-world weaponry
including grenades, sniper rifles, rocket launchers, and air strikes
that are capable of demolishing an entire city block. Within the
environment, characters gain access to more then 30 authentic ground and
air vehicles, including helicopters, cars, jeeps, tanks and SUVs, that
they use to travel throughout the world and accomplish their objectives.
If you can see it you can steal it, use it, or blow it up.
Features:
Third-person
combat-action set in North Korea in the near future.
Players
control how they interact within each environment, using anything and
everything in the world.
Havok
physics engine allows for the most realistic and dynamic gameplay –
everything in the environment acts and reacts as it would in real life.
Engage
in hundreds of dynamically generated action-packed missions.
Play
as one of three skilled Mercenaries including an American, Swede, or a
Brit – each character has a unique set of advantages.
Obtain
more than 30 real-world weapons including sniper rifles, grenades, and
rocket launchers.
Commandeer
more than 30 authentic ground and air vehicles including helicopters,
cars, jeeps, tanks, and SUVs.
Choose
your enemies or alliances between feuding factions including the North
Koreans, the Chinese, and the Russian Mafia.
Authentic
sound effects and Foley work recorded at Academy Award-winning Skywalker
Sound.
Soundtrack
by famed music composer Michael Giacchino (of TV’s “Alias” and
Pixar’s upcoming feature “The Incredibles”).
The
Havok physics engine was impressively implemented.During the demo, one of the producers made a number of jeeps drop
from the sky over a hill to show-off the physics.While I wouldn’t say it was completely realistic – more like
A-Team realistic – it was pretty damn cool to watch.Throw in an explosion or two, and it looked even better.
The
ability to ally your character with the various factions is more
streamlined than it sounds.When
you come upon two groups fighting you can pick a side and start firing
at “the enemy.”The
side you help out will become friendly allowing you access to their
vehicles, but more importantly they won’t shoot you unless you do
something that puts you on the outs, like shooting one of them.This aspect will play an important role as the game progresses
and mission objectives change.