On
August 22, Colorado and Virginia will square off and the 2002 NCAA
Football season will officially begin.There are many questions that will be answered throughout the
next five months.Who will
win the national championship?Who
will win the Heisman?Will
my favorite team have a successful season?That unpredictability is what makes college football so great.
However
if there is one thing that we as college football fans can count on,
it's that EA's NCAA Football series, not Miami, Tennessee, or Florida
State, will reign king.
After
a successful inaugural showing on the PS2 last year, EA Sports will also
bring their NCAA Football series to the Gamecube and X-Box.With the potential for a broader audience EA has gone to work on
improving on the game's weaker points.
One
of the major gripes with last season's game was the run to pass ratio. It
seemed like the CPU would abandon the run as soon as it was losing.For example in NCAA 2002, a traditionally a run-dominated
team like Nebraska, would pass the ball 40 or 50 times a game.In our AE exclusive interview with Jeff Luhr, who has worked on
every NCAA Football game since the 1998 version, simply said the problem
had been fixed.
Passing
was an enjoyable gameplay aspect in NCAA 2002, but both the CPU and the
human player usually abused it.The main reason for that was the effectiveness of the
"out" and "corner" routes.In this year's game the defenders will break on the ball
sooner and will play smarter.Although
this enhancement will make the game more difficult, I think that all
NCAA gamers will rejoice as it makes the game even more realistic.
Fans
of a ground attack will also be pleased.The NCAA crew has worked on improving the effectiveness of the
stiff arm, juke, and spin move.In last year's game I rarely used a special move (especially
in the rain) because they didn't work very well and caused too many
fumbles.From watching a
few of the downloadable movies at easports.com, the spin move animation
has definitely changed for the better.
There
have also been significant strides made on the defensive side of the
ball.Due to a faulty CPU
run/pass ratio, as mentioned above, many times a human gamer would lead
the nation in run defense and be dead last in pass defense.Defending the pass will be made easier by a new swat button. This
button will probably work miracles, as the only way to deflect a pass
last season was to jump at the ball.This tactic worked only sporadically.
The
most anticipated defensive improvement has to be gang tackling.The collision detection in '02 left much room for improvement.Let's just say there were too many "shoe string
tackles" on the ball carrier.I believe gang tackling will improve the game drastically, but
whether or not the stat will be tracked correctly (Will there be
assisted and solo tackles tracked?) is another story.
If
NCAA '02 nailed anything dead-on last season it was creating the college
atmosphere.From reading
the fact sheet, it appears it will also be the game's main strength this
year.Over 200 authentic
school fight songs will be in the game (I think there was around 60 in
last year's game).Even the
fight songs from last year's game have been improved on.I am a big Florida State fan and last year's war chant was pretty
generic.After hearing it
this year on NCAA
Football 2003's official websiteit
sent chills down my spine.Gone
is the sterile, elevator music-like quality of last year's effort – a
chant that screamed "GO FSU!"
There
will also be school-specific entrances in NCAA 2003.Although the Miami Hurricanes' entrance is the only one I have
seen to date, I would think there would be more than just one in the
final version of the game.EA
has also added 3D animated cheerleaders and added more 3D mascots, as
well as 25 new mascot teams.They
also added a Create-A-Team feature, but you will have to replace a
current team.
The
much-enjoyed Dynasty feature also makes a return appearance.You will be able to play as many as 60 seasons with your favorite
teams.Improvements have
been made here also.
Any
experienced NCAA gamer can attest to the extreme success of the
mid-majors throughout a dynasty.Within
two or three years, teams such as Ohio, Ball State, TCU, and UCF would
not only be national championship contenders, but national champions!Luhr admits in our interview that this has been a problem since
the '98 version, but promises that there has been significant
improvements made in the sim engine.
The
most enjoyable aspect of the Dynasty game mode may be the recruiting.The improvements made for this year are a friendlier interface
and the addition of regional recruiting (see interview for more
details).
A
feature included in NCAA 2001 on the PSOne and left off the following
year on the PS2 was the ability to customize your schedule.The schedules last season went through a three or four-year
cycle, so this feature will receive a warm welcome back.
One
feature I was hoping to see included, the ability to see where your
players were drafted without importing your draft class to Madden, was
left out of this year's game.All
28 bowl games and 117 Division 1-A schools, including 27 1-AA teams,
will make appearances in NCAA 2003.
In
short, NCAA Football 2003 looks to be one of the strongest arcade
football games on the market.Although
it will lack a few bells and whistles of its NFL counterpart, the Madden
series that has online play and a Create-A-Play, the game should be
stocked enough that even the most demanding gamer will enjoy.
NCAA
Football 2003 is set to be released on all three consoles July 23.