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Platform: PlayStation
2, Xbox
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Nightmare Before Christmas: Oogie's Revenge
Update (June 17, 2005)
Released in 1993, The Nightmare Before Christmas has gained remarkable popularity over the past decade, proving to be much more popular now than when it initially hit the theaters. Buena Vista Interactive decided a video game was in order, but instead of turning it into a generic platformer like oh-so-many other properties, they contracted Capcom, creator of some of the most notable action games of this generation, to create a game starring Jack Skellington. And surprisingly, The Nightmare Before Christmas: Oogie's Revenge - which is meant to be a sequel to the movie, instead of a retelling - is turning out remarkably well. Kurt Kalata
Released in 1993, The Nightmare Before Christmas has gained remarkable popularity over the past decade, proving to be much more popular now than when it was initially released. Buena Vista Interactive decided a video game was in order, but instead of turning it into a generic platformer like oh-so-many other properties, they contracted Capcom, creator of some of the most notable action games of this generation, to create a game starring Jack Skellington. And surprisingly, The Nightmare Before Christmas: Oogie's Revenge - which is meant to be a sequel to the movie, instead of a retelling - is turning out remarkably well.
Naturally, you control Jack Skellington as he adventures through Halloween town and attempts to battle his nemesis Oogie, who, as it turns out, isn't quite dead. The action is patterned heavily after Devil May Cry - according to the director, this was done because people were familiar with the gameplay and would be able to adjust to it very easily. Jack's main weapon is an energy whip called a Soul Robber that can be used to both attacking and swinging on hooks, much like the whip from Castlevania. Additionally, Jack can also change |
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into two additional forms - one is a Santa suit, whose deliver icy presents that freeze bad guys in their tracks; the other is a flaming guise with a pumpkin head that can be used to set foes ablaze. Given that the title is aimed for younger audiences, there are multiple difficulty levels, so those irritated by Devil May Cry 3's exasperating level of frustration will be pleased.
Great lengths have been taken to make the game look and feel authentic - Dean Taylor, the art directory for the original movie, has been brought onboard to create original character designs, and much of the excellent |
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soundtrack by Danny Elfman is used in the game as well. There are even whole big musical numbers - the boss battles are rhythm mini-games, with the big bad guys pelting out tunes as you attempt to beat them with Parappa-style button presses.
It's taken awhile for Oogie's Revenge to hit American audiences. It was released around Halloween 2004 in Japan, and was delayed a year so it could hit America around the same time in 2005, along with an Xbox port. But the wait seems to be worth it, as fans of the movie everywhere will actually be getting a decent game and a chance to immerse themselves in Tim Burton's fanciful world.
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