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Platform: DS,
GC, PC, PS2, PSP, XB
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Pac-Man
World 3
Can
you believe it’s already been 25 years since Pac-Man first stepped
onto the scene, with the little yellow guy wocka wocka wocka-ing his way
across the screen, gobbling up power pellets, and doing his eternal
dance with those four ghosts, Inky, Blinky, Pinky, and Clyde?
Well it’s true, and the license has come a long, long way since
that time, as we saw Pac-Man become a family man with the introduction
of Ms. Pac-Man, and Pac-Man Jr. In
time, the series even went 3D with Pac-Man World, and now this latest
series in the world of Pac is getting a third installment, aptly titled
Pac-Man World 3.
It would seem that Erwin, the evil genius, is putting his skills in science to bad use once again, as he’s figured out a way to open a portal into the spectral realm where the ghosts live. The problem is that this doorway isn’t stable, and is causing the ghosts’ world to slowly |
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bleed
into the land of the living. This
leaves Pac-Man stuck having to clean up this mess and deal with Erwin.
For this third edition in the series, we’ll see more platforming, as players march around in Sonic the Hedgehog-like environments, eating power pellets and fruit, jumping up ledges, and doing charge attacks in a rolled up ball. Really, all signs point to this being a continuation to what we saw in the last two Pac-Man Worlds. Not that this is a bad thing, seeing as the previous games proved to be a respectably fun experience.
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When
the original Pac-Man World finally came out, a lot of people were
pleasantly surprised to see that such a classic videogame character
could actually work out well in a 3D world.
Since then, Namco has seen that people actually kinda like these
games, and has steadily kept the sequels coming.
Not bad for a gaming icon completing his first quarter century.
Mr. Nash October 4, 2004
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