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Platform: DS, GC, PC, PS2, PSP, XB
Genre: Platformer
Publisher: Namco
Developer: Namco
ETA: November 2005 

 

 

 

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Pac-Man World 3

 

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Can you believe itís already been 25 years since Pac-Man first stepped onto the scene, with the little yellow guy wocka wocka wocka-ing his way across the screen, gobbling up power pellets, and doing his eternal dance with those four ghosts, Inky, Blinky, Pinky, and Clyde?  Well itís true, and the license has come a long, long way since that time, as we saw Pac-Man become a family man with the introduction of Ms. Pac-Man, and Pac-Man Jr.  In time, the series even went 3D with Pac-Man World, and now this latest series in the world of Pac is getting a third installment, aptly titled Pac-Man World 3.

 

It would seem that Erwin, the evil genius, is putting his skills in science to bad use once again, as heís figured out a way to open a portal into the spectral realm where the ghosts live.  The problem is that this doorway isnít stable, and is causing the ghostsí world to slowly 

bleed into the land of the living.  This leaves Pac-Man stuck having to clean up this mess and deal with Erwin.

 

For this third edition in the series, weíll see more platforming, as players march around in Sonic the Hedgehog-like environments, eating power pellets and fruit, jumping up ledges, and doing charge attacks in a rolled up ball.  Really, all signs point to this being a continuation to what we saw in the last two Pac-Man Worlds.  Not that this is a bad thing, seeing as the previous games proved to be a respectably fun experience.

 

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When the original Pac-Man World finally came out, a lot of people were pleasantly surprised to see that such a classic videogame character could actually work out well in a 3D world.  Since then, Namco has seen that people actually kinda like these games, and has steadily kept the sequels coming.  Not bad for a gaming icon completing his first quarter century.

 

Mr. Nash

October 4, 2004

 

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