Platform: GBA, GC, PS2, XB

Genre: Platformer

Publisher: Activision

Developer: Edge of Reality

ETA: Fall 2003

 

Related Links:

Review: Super Mario Sunshine (GC)

Review: Sly Cooper (PS2)

Review: Blinx the Time Sweeper (XB)

 

 

 

 

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Pitfall Harry

 

pitfall harry preview          pitfall harry preview

 

Gaming is full of classic characters.  In this case, “Classic” is defined as characters that required much imagination in their original form.  On-screen you see a cluster of sprites that represents a character – you fill in the gaps and flesh them out in your imagination. Take for example, Pitfall Harry.

 

Gaming hasn’t seen much of Harry in the last couple of decades.  Last time I saw him he was a crudely animated stick figure, who could run, jump and swing on vines.  This incarnation of Harry is, as should be expected, quite a bit more advanced in the graphics (see below for comparison) and gameplay departments.

 

pitfall harry preview          pitfall harry preview

 

Features:

Awesome Action/Adventure Elements – The game lets players jump between adventure and puzzle levels with fast-paced transitions inspired by the vine-swinging action of the original game.  Once in a level, branching pathways allow players to choose a desired direction of travel. 

 

New And Classic Enemies – Gamers can tangle with a host of enemies like snakes, scorpions, spiders, bats, jaguars, piranhas, insects, natives, mercenaries, bush ninjas and mega monkeys.

 

Be The Hero Who Has Everything – Players have access to a wide range of tools to get the job done:  ascend massive glacial cliffs with trusty ice axes; keep out of harm’s way with an elevating pogo stick; fight-off foes and activate switches with a powerful sling shot; deter pests and shed light on the situation with a blazing torch; and deflect flame jets with a mighty shield.

 

Heroic Actions – As gamers progress in the game they will gain new abilities that will assist in the quest, including a quick dash option and numerous combat maneuvers.  They can also use simple button combinations to turn regular actions into special heroic feats.

 

Break From The Hunt For Adventure – Collecting special items allows players to compete for gold in Native Olympic mini-games. 

 

Experience Top Technology – Total Havok’s physics technology ensures that objects react to their environments in a realistic manner – floating icebergs and swaying vines.  The advanced Edge engine supports next-generation graphics and Dolby surround sound.

 

 

Although it looks and feels much like a regular platform-jumper, the devil is in the details.  And if you’re a platform fan, Pitfall Harry will suit you as it seems to have the necessary elements right down to the mini-games.

 

Pitfall Harry is aimed to ship this Fall (2003) for all consoles.

 

- Omni

(July 6, 2003)

 

 

 

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