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Plague of Darkness
Whenever
I think of the major game publishers from Japan like Capcom, Konami,
Sega, or Namco,I envision
legions internal development houses, or in the very least a number of
teams autonomous of one another, yet running under the same flag.In the case of Namco, they certainly seem to have been expanding
in recent years with studios like Namco Hometek and their Monolith
Studios (not to be confused with the Monolith responsible for Shogo and
the NOLF series).Now Namco
is teaming up with French developer Widescreen Games for their upcoming
action/adventure, Plague of Darkness for the PS2 and Xbox.
Sporting
what appears to be quite the dreary motif at this point, Plague of
Darkness will pit players in the role of Knight of the Order, Douran, as
he tries to destroy an ancient demon who has been devouring evil souls
so that it may gain enough power to resurrect itself and reap havoc on
the world once again.Wandering
Medieval Europe at the height of the Black Death, Douran must probe the
populous for clues as to where he can find this demon and discover a
means by which he can destroy it.
Features:
-
Multiple characters with unique mechanics, traps and obstacles
-
Eight major settings, including 58 sub-locations
-
Mature art style, including dark and menacing graphics, realistic
medieval environments and rich use of color
-
Advanced combat system with attack, defend, block and grab moves
-
RPG elements of character progression and upgrades for weapons, armor,
helpful items and magical powers
-
Assignable magic tarot cards allow for attacks, defense and special
powers
-
Twenty-five different enemies, both magical and non-magical
Judging
from the images available so far and the overall direction of the game,
Plague of Darkness appears to be shooting for a more somber experience.Whether or not gamers warm up to such a cold sensibility is
anyone’s guess.We’ll
just have to wait until Fall 2004 to see how they respond.