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Platform: TBA
Genre: First Person Shooter
Publisher: TBA
Developer: Offset Software
ETA: TBA

 

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Project Offset

(Working Title)

 

Early Look

 

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Big guns.  That’s what first person shooters have been all about since their inception.  It doesn’t matter if the game is set 10,000 years into the future, during World War II, or pits players as an anti-terrorist unit, you’re guaranteed to find machine guns, rocket launchers, and plasma cannons in some shape or form.  While blowing things up is all well and good, sometimes it just feels like overkill after looking at the sheer number of FPS titles that have come out.  This is where Project Offset comes in, as the team behind it are trying to breath new life into the genre by placing it in a fantasy world.

 

By taking place in a world of swords and sorcery, Project Offset can do away with all of the firearms, bombed out buildings, and other elements gamers have become accustomed to in a FPS, replacing it with crossbows, dragons, and magic.  From what little we know about the project, it appears that the core of the gameplay will be shooting stuff, so one could take an archer, run around pegging off enemies with a bow and arrows, then come in close to hack the thing down with a sword.

 

There will also be a variety of character classes to choose from in Project Offset, ranging from elves, to warriors, and also wizards.  Looking at the concept art for the game, there are also hints of another class being referred to as “builders”.  There are no pictures of this class yet, nor information about it, but if we were to speculate, we’d say this class is in charge of keeping the war machines of Project Offset up and running.  Someone has to keep the 

siege engines in good working order after all.  Siege engines won’t be the only vehicles to use in the game, as the developers are looking at a number of options, like being able to ride dragons, as well as other animals, as a means of getting around, and adding firepower for players.

 

But not only is Project Offset’s approach to the FPS shaping up to be quite novel, the whole thing is looking absolutely amazing thanks to the team’s in-house engine, the Offset Engine.  Most of what is available to look at thus far are the various models that the team are experimenting 

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with for use in the game.  Looking at them in screenshots, or even in motion you couldn’t blame one for mistaking the images for camera pans of real-life clay models.  The caliber of visuals that the Offset Engine is capable of pulling off are as photo-realistic as they come so far.  Just look at some of the images peppered through this preview to see just how good the visuals look for Project Offset using this engine.  The picture of the dwarf below is a new image the team was kind enough to send over for this preview, and this is a real-time shot.  Very impressive.

 

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Even more amazing is the brief video teaser that the Project Offset team has released.  Towards the end of it there is some gameplay footage showing an archer running up the stairs of a rampart to take out a guard stationed there.  After killing the man, the player looks down to the ground below, then turns toward the sun.  The distance to which players will be able to see, the quality of the light, and the details of the scenery are mind-blowing…and then a dragon swoops in, passing overhead.  It’s images like this that really drive home that the next generation of gaming graphics is almost here.

 

However, while the visuals are looking spectacular, and the fusion of a FPS and a fantasy world setting looks like something that could revitalize the first person shooter, what is the most startling thing about Project Offset is that everything that has been done on the game and its engine up to this point came from three people working out of their apartment.  That’s three people.  Three!  Looking at what the Offset Engine is capable, there’s little doubt that it could give the much-hyped Unreal Engine 3 a very serious run for its money, and the Offset Engine was made by only three people.

 

But with Project Offset being handled by so few people, obviously there will be budgetary concerns for keeping this project going, and as such the team is shopping it around in search of publishers / investors / some means of continuing funding.  The people behind this project were also responsible for Savage: The Battle for Newerth, a game developed by a team of seven.  Savage received quite a bit of praise from the press when it was released, and what is being shown so far for Project Offset and the Offset Engine is looking amazing.  Hopefully it won’t be long before investors step forward to keep this project rolling.  If publishers don't pick up Project Offset and its engine they would be certifiably insane.

 

Mr. Nash

(June 9, 2005)

 

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