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Puzzle
Quest: Challenge of the Warlords
Above: Screenshots from the PSP version of Puzzle Quest
Well,
here’s a game with a combination of genres that should raise a few
eyebrows. The
folks at D3 Publishing have decided to combine a puzzle game with the
genres of role-playing and strategy with Puzzle Quest: Challenge of the
Warlords for the DS, PSP, Xbox 360, and PC.
Unconventional? Sure.
Intriguing? You bet!
This will be achieved by having the questing of an RPG, combat
that centers on puzzles, and elements of strategy within the puzzles
themselves.
The game starts off in RPG fashion, with players choosing a character, class, dolling him or her up, and heading to the game world. From here one can choose to visit various cities, but instead of wandering around them as is often the case in this genre, a menu pops up where players can choose what they want to do. They can buy items, weapons, and armor, talk with the locals, and take on quests, among other things.
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Once players set off on their adventures, the puzzle aspect of the game will quickly become apparent, manifesting itself in Puzzle Quest’s combat. Instead of going full-blown fisticuffs like in most other RPGs, combat here is very similar to the symbol matching found in games like Bejeweled. However, Puzzle Quest adds another dimension to the whole thing. It’s |
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not
simply a matter of matching like symbols and clearing a board.
Depending on what is cleared, different things will happen in
combat. A player can match
three money symbols to earn some extra cash, match skulls to inflict
damage on enemies, or perform a slew of other tasks in a similar manner.
In this way Puzzle Quest adds an element of strategy to the
experience, forcing players to think beyond simply clearing like
symbols, instead having to think of the consequences of clearing those
symbols.
Above: Screenshots from the DS version of Puzzle Quest
On
top of these central features in Puzzle Quest’s gameplay, there are
also a number of other tidbits thrown in that appear quite interesting.
First, experience and booty are still given even if players lose
a battle, although it is considerably less than one would be rewarded
for a victory. The game is
also divided into three modes of play.
First, there is single-player, which contains the RPG elements of
the game, and a total of 150 quests.
Second, there is “Instant Action” mode, where players can
beef up their characters by doing nothing but combat.
Lastly, the game also contains a multiplayer mode that will allow
head-to-head play.
We’re
only about a month away from Puzzle Quest’s release, so there isn’t
much waiting left for this game. It
certainly is an interesting approach to crossing genres.
North American gamers will be able to decide for themselves if
the game truly is innovative, not to mention fun, on March 20th.
Jeff Nash February 22, 2007 |
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