Quake
IV is on its way for the PC and Xbox 360, and judging by the gorgeous
preview footage, it will feature gameplay more hair-raising than the
recent Sony boardroom meeting about its scheduled pre-Christmas launch
date.
OK,
I made that part up, but it's tough right now to estimate the impact
that this game could have—both to sales of the Xbox 360 and
subscriptions to Xbox Live—if it succeeds at being a launch title. id
Software's stable of first person shooters may never win any awards for
subtlety, but they never disappoint in terms of action, and they've
consistently pushed the envelope in terms of what is graphically
possible on latest-generation PC hardware. With long-time collaborator Raven Software at the helm of this project, early screenshots indicate
that they're now bringing that brand of technical artistry to the next
generation console market as well.
Here,
the Strogg—a race of cybernetic alien warriors brought to
nightmarishly beautiful life in 1997's Quake II—are back, but
fortunately for Earth, this time we've successfully landed more than one
marine on their home planet in our efforts to stop their attempts at
interstellar conquest. They've achieved the destruction of several
worlds in the past by conscripting hostages into their ranks by
gruesomely "enhancing" their bodies and minds.
As
Matthew Kane, a space marine whose über-badass reputation precedes him
across the galaxy, players will still spend most of their time blasting
baddies from behind the barrels of various weapons. But unlike Quake II,
where your nameless character fought an entire alien planet by himself,
ultimately killing the Strogg's leader, players in Quake IV will be
assisted in many areas by members of an elite commando unit called Rhino
Squad.
The
addition of NPCs has allowed the team at Raven to be more flexible with
both plot development and gameplay style.
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Rather
than being a level by level shoot-em-up, the game will feature both solo
and group missions, and characters will at several points have access to
military vehicles such as a hover-tank and a giant mech
"walker." In addition (again judging from the trailer
footage), it appears that Kane is at some point cybernetically enhanced
as well, becoming part Strogg himself.
The
original Quake not only represented a huge leap forward for true 3D
gaming, it also vastly expanded the possibilities for multi-player
gaming over networks and the Internet, and helped vault software modding
to its current heights of popularity. Executives at Raven and id have
been relatively quiet about Quake IV's multi-player options. In various
interviews they have said simply that a separate team of programmers are
working on the multi-player aspects of the game, and that they've drawn
on Quake III: Arena for inspiration. Regardless, players can certainly
expect the regular roster death matches, king of the hill fights and
capture the flag battles this time around as well.
Similarly,
very little, if anything, has been said about whether Microsoft would
allow the future possibility of uploading and downloading mods for the
title via subscriptions to Xbox Live. The franchise's intimate history
with the modding community, though, coupled with Microsoft's aggressive
efforts to expand the online service's reach beyond its current 2
million subscribers, makes it seem like a tantalizing possibility.
Of
course, the game's core PC gamer audience will have little to worry
about in either regard. But with the hardware on the next generation of
consoles currently meeting or beating top of the line PC's right now,
it's going to be exciting to see how the market reacts to having an
online-ready Quake experience taken into the living room.