Platform: PS2, XB

Genre: Action

Publisher: VU Games

Developer: Tranji

ETA: Q3 2004

 

Related Links:

Review: Shinobi (Playstation 2)

Review: Tenchu 3: Wrath of Heaven (Playstation 2)

Review: Throne of Darkness (PC)

 

 

 

 

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Red Ninja: End of Honor

 

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For all of the popularity that ninjas have in the popular mindset it’s hard to think of many titles showcasing these silk jammy-jam wearing assassins outside of the major franchises (Shinobi, Tenchu, and Ninja Gaiden).  Now Vivendi and Tranji are teaming up to do something about this with Red Ninja: End of Honor for the PS2 and Xbox.

 

Set in 16th Century Japan, players will take control of  Kurenai, a woman who was left for dead after she and her father were attacked by the Black Lizard Clan.  She was able to survive the ordeal, but her father perished.  Understandably miffed by the event, Kurenai trains in the use of the Tetsugen, a wire-based weapon, with the clan who rescued her and nursed her back to health, so that she can one day track down the Black Lizard Clan and exact revenge for her father’s death.

 

 

While the story looks to be your traditional tale of vengeance, the gameplay appears to be wandering off the beaten path.  Firstly Kurenai’s weapon, the Tetsugen, is set to be a very versatile piece of equipment as it will be highly customizable with different attachments dictating the use of the weapon as well as the length of cable being used at a given time having an effect on how the weapon is manipulated.  Also of note is that Kurenai will be able to use her womanly attributes to distract the enemies.  On top of this there will be a mix of stealth and straightforward melee combat in Red Ninja, all slapped into what are purported to be some very large environments.

 

Red Ninja was only just announced at TGS 2003, so we still have quite a wait ahead of us before the game is completed.  However, there is quite a bit of experience behind the Tranji team, with the game’s story being written by Japanese film director Shinsuke Sato, and the combined development studios of New Corporation (developers of Victorious Boxers on the PS2 and Knockout Kings 2003 on the Gamecube) and Opus (developers of Ultimate Fighting Championship on the PSX and Wave Rally for the PS2 and Xbox), so hopefully we’ll see a good amount of combined experience hammer out a solid title for its release in 2004.

 

- Mr. Nash

(December 7, 2003)

 

 

 

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