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Robocop
In
honor of the famous North American TV show, Dragnet, here are the
“facts”:
-
Complex [and] involving story and plotline
-
8 Massive levels covering a wide variety of settings with multiple
objectives in each
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Adaptive AI with enemy behavior adjusting to the situation
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53 different types of enemies and other NPCs including humans, robots,
and animals
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Interactive environment features, which can be damaged and destroyed
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7 Different Weapons
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Cinematic environments and visual effects
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Criminal arrest and interrogation mode
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Civilian assist and rescue mode
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Enhanced Vision: radar, zoom, and infrared
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3 difficulty levels
Some
other things to take into account:
“As
Robocop, you must protect the good citizens of Delta City from drug
dealers, cyborg gangs, and renegade robots while foiling the plans of
crime lords, corrupt executives at Omni Consumer Products (OCP) and the
omnipresent conscious central computer MIND.”
There
you have it – you now know as much as I do.Basically, you’re put into the cybernetic head of Officer
Murphy in a futile effort to clean up the streets and possibly bring
down OCP.
With
Robocop’s movie heritage it’s almost a mystery why it hasn’t been
turned into a first-person shooter before this.Well, maybe not much of a mystery when you consider how lame
Robocop 2 and 3 were – lacking the kind of humanity and ultra violence
of the original.With the
promised “involving story and plotline” the game might be able to
separate itself from the movie tradition, but with FPS’s decided
concentration on action over narrative, describing the story as
“involving” might be like describing a Yugo as a chicken marinated
in lemon and herbs.
Of
big concern is the game speed.Officer
Murphy was never one for quick footwork, instead plodding along at a
slow pace -- whine, THUMP! whine, THUMP! -- and relying on accurate
shooting and his iron hide to deflect bullets.If the game replicates this, there could be a problem.And if it does replicate his movements, you can discount any
stealth missions, too.Unless
Murphy gets an upgrade, the pace could be plodding and
repetitive.
The
mention of enhanced vision modes makes me think of Metroid Prime with
its multiple visor options.If
these are made integral to the gameplay (as Metroid Prime does) there
should be some variety in Murphy’s approach to a level.Taking a leap of logic, this may also mean a targeting system in
some way similar to Metroid – being able to lock-on and target
specific areas of enemy targets.