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Platform: GC, PS2, XB Genre: Stealth / Action Publisher: Kemco Developer: Bits Studios Ltd. ETA: Q4 2003
Related Links: Review: Metal Gear Solid 2 (PS2)
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Rogue Ops
With
Splinter Cell’s widespread acclaim and “Best Selling” status, it
was only a matter of time (say, 10 seconds) that other developers would
swing in and take some cues from the stealthy action.
And as you read through the fact sheet you can’t help but
notice the similarities. Speaking
of which, here are the facts: Rocked
from normality by an explosion that claimed her daughter and husband,
ex-Green Beret Nikki Conners exploits her military training and her new
role as leading lady in a covert government agency to further her
personal quest for vengeance. After receiving two years of grueling
instruction, she is unleashed upon Omega 19, a terrorist organization
recognized as the most ominous in the world. With a host of engaging
missions, Rogue Ops tests Nikki’s ability to survive in any situation
as she works with team members and fights enemies throughout intense
gameplay.
Features: Compelling
story that unfolds across eight chapters, each being a complete level
with unique objectives, obstacles and character and environment
interaction. Innovative
stealth capabilities, such as blending into shadows, picking the pockets
of unsuspecting guards, and a novel stealth combo combat system. Ten
weapons for combat, including pistols, dart gun, sniper rifle, mines and
grenades. Incredible
Spy gadgets, such as a special vision mode that combines infrared, low
light and x-ray vision. Xbox
Live online capabilities allow players to download additional content.
On
the surface and based on the short demo at E3, it’s pretty easy to
write up Rogue Ops as a Splinter Cell / Nikita hybrid.
Instead of concentrating on realism, Rogue Ops is a bit more
fantastical with some way-out security systems to overcome.
However, there seems to be a bit more offered in terms of player
choice than Splinter Cell. For
example, instead of killing a guard, simply pick-pocket the necessary
keys and continue on your way. The
pick-pocketing won’t be that easy though because (at least with the
quick demo) the enemy AI seemed to be quite alert to strange noises and
things that might be out of place. Will
Rogue Ops be a cheap rip-off or a solid stealth/action title or simply
average? We’ll get to see
the results come the 4th Quarter. -
Omni (July 13, 2003) |
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