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Saint's Row: The Third
**11/16/11 - We've posted the review! Ignore this Preview! Check it!
E3 2011 Update:
This game is one big ridiculous sandbox with a silly comic book story,
with an emphasis on over-the-top action and random violence. What other
game allows the player to suck up pedestrians with a vehicle then fire
them like cannon balls? Then attack a car with a giant purple dildo? Or
use a VTL jet to fly through the city?
- Aaron Simmer (September 5, 2011)
Saint's Row: The Third picks-up where Saint's Row 2 wrapped up. With the Ultor corporation taken down (for the most part) and the rival gangs incapacitated, Stilwater falls under control of the Saints. It's all good until a heist goes incredibly wrong and players wind up in Steelport, which is being controlled by three rival |
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gangs: the Morning Star, the Luchadores,
and the Deckers. |
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acrobatic as the Just Cause games, Saint's
Row has cultivated its patch of gaming with a certain off-colour, un-PC
wackiness and that looks to continue. C'mon, the Luchadores are lead by
a Mexican wrestler! And there's a pic of a character (not shown here)
wielding a giant rubber penis like a sword. Subtle this game is not!
Aside from the usual character, weapon, and
vehicle upgrades, another RPG-esque element of Saint's Row: The Third is
the chance to choose how a mission is ended.
There are all sorts of potential for
decisions like these, especially if they have implications for the
overall story. Volition is also making sure the plot lines of the gangs
bounce off each other; making choices and deals made with one gang may
affect the reactions of the other gangs. I wouldn't expect Volition to
tip their hand on how this particular aspect will work in practice
before the game's scheduled arrival sometime in Q4 2011. Other games
have attempted such a feature and have fallen short so Volition has
their work cut out for themselves. (March 31, 2011)
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