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Platform: PC, Xbox
Genre: First Person Shooter
Publisher: 2K Games
Developer: CroTeam
ETA:  Q4 2005

 

 

 

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Serious Sam 2

 

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A few years back, deathmatch was all the rage in the world of the first person shooter.  Thanks in no small part to the success of games like Quake 3 Arena and Unreal Tournament, publishers were releasing similarly themed FPSes left and right.  Bucking the trend, however, was a small European developer named CroTeam with their game, Serious Sam.  Pushing a back-to-basics mind-set, the game focused on a single player campaign, as players ran around blasting up strange, mutated beings, having a great time all the while.  Now CroTeam is back with Serious Sam 2, promising to once again focus on the single player experience.

 

While Serious Sam has always been about a one-man army facing off against hordes of enemies, storyline has never been a fixture of the game, instead presenting a stripped down, over the top premise, while letting the action speak for itself.  This remains the same for Serious Sam 2, as Sam Stone will this time be facing off against legions of time traveling aliens.

 

It won’t just be a rinky-dink mix of bad guys that need to be defeated, either.  Sam will be facing off against very large numbers of enemies at any given time.  The plan is to put the emphasis on a visceral experience in this sequel, getting players into a run-and-gun sort of 

mood.  Not only will Sam have more aliens to deal with, but he’ll also have more ways available to him for disposing of them, thanks to the addition of vehicles and mountable creatures in Serious Sam 2.

 

However, when a company is getting a sequel ready to ship out the door, there’s one thing that they just love to throw around: numbers, numbers, numbers.  Big numbers.  The sort of numbers that get people thinking, “Ooooo, that looks like a lot.  It’s gotta be good!”  That being said, here’s a quick procession of all the digits CroTeam is flashing for Serious Sam 2:

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- The game will have 40 levels, comprised of seven different environments, some of which include the arctic, futuristic cities, swamps, jungles, and volcanic landscapes.

 

- There will also be 45 newly designed enemies for this sequel.  Those that played the first Serious Sam will likely be quite pleased to hear this, seeing as how that game had some especially strange bad guys in it (the decapitated suicide bombers really creeped the hell out of me).  From what has been revealed so far, CroTeam looks to be continuing with their grotesque, yet oddly tongue-in-cheek aesthetic from the first Serious Sam game, with characters that range from weird zombies, to a giant-bomb-head-guy.

 

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- For the graphics whores in the audience, the Serious Sam 2’s developers are also promising to give the game quite a facelift with prettier visuals, and a physics engine 100 times more powerful than that found in its predecessor.  Looking at what has been shown thus far of the game, the order of the day seems to be a cartoon-like presentation with a bright color palette, character models akin to something one can find in a comic book, and a generally light-hearted, albeit gory, sensibility.

 

Impressively large, masturbatory numbers aside, it looks like CroTeam isn’t trying to wander too far off the beaten path with this new Serious Sam, instead taking a Spinal Tap-like approach to the game, and cranking everything up to 11.  Keeping things simple, focusing on a stripped-down, core concept has worked once, now it’s time to see if this developer can do it again.

 

Mr. Nash

(September 7, 2005)

 

 

 

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