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Shade:
Wrath of Angels
3rd-person
action/adventure has experienced a patchy history on the PC platform.
The simplistic platform-jumping dynamics commonly associated with the
genre seem tailor-made for a console’s joypad rather than a
keyboard.
Nonetheless,
Czech developer Black Element Software forges ahead to bring us Shade:
Wrath of Angels, a dark, brooding title reminiscent of Shadowman on
the N64.
Shade
exchanges the former’s voodoo sensibilities for a tale of religion
and supernatural occurrence in the mountains of Europe.
After
a miracle is reported by the local priest, the Vatican dispatches the
player to investigate. Apparently, not all miracles are the work of
God; shortly afterwards, the priest is found brutally murdered, his
neck decorated with teeth-marks.
The
work of demons? Divine fury perhaps? Regardless, the stage is set for
a somber quest of discovery and spiritual conflict, each step bringing
the player closer to a sinister evil older than mankind itself.
Like Shadowman, the player visits several dimensions including a
troubled present, a medieval past and the menacing world of Shadows.
Across the game’s 50 levels lie a besieged village, cursed mines and
a templar stronghold.
The
muted visual direction: bleak cobblestones, flickering candles and
corrugated iron, appropriately reflects the grim narrative. Shade uses
an original, 3D engine, employing all manner of graphical wizardry:
real-time shadows, transform & lighting, vertex shaders and
point/directional/ambient lighting to give a rich illustration of this
somber world.
Judging
by the concept art, the player will have to contend with all manner of
unholy hellspawn and walking dead in his search for the truth.
Luckily, an arsenal of weaponry: pistols, shotguns and assorted
firearms, provide an explosive deliverance from evil.
It’s
fairly early in development to make judgments but Shade: Wrath of
Angels does show promise, particularly for platform-starved PC gamers.
With action/adventure constituting a sizeable chunk of the console
market, Shade would have struggled to compete in that arena. However,
its unconventional presence on the PC might just give it the attention
it deserves.