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Platform: GBA, GC, PS2, XB, PC
Genre: Action
Publisher: Activision
Developer: Treyarch / Digital Eclipse (GBA) / Amaze (PC)
ETA: June 29, 2004

 

Related Links:

Review: Spider-Man - The Movie (PS2)

Review: Spider-Man - The Movie (XB)

Review: Spider-Man - The Movie (GBA)

 

 

 

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Spider-Man 2

 

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Spider-Man fans get a double-dose of the web-head this month with the release of Spider-Man 2 film and the Spider-Man 2 game tie-in.  The previous game managed to avoid the curse of movie-to-game translations by actually being a good game, mostly because it didn’t strictly adhere to the content of the film.  The sequel looks to do the same but also address many of the complaints leveled at the original, like the fact you couldn’t go down to street level while slinging webs from rooftop to rooftop.

 

Borrowing from Grand Theft Auto’s “go anywhere” approach, Spider-Man can now go from rooftop to pavement, where he can interact with NPCs and take on random crimes (no doubt using his new roster of moves to dole out justice).  

 

Here’s the official line from Activision:

 

Spider-Man 2, the highly anticipated follow-up to Activision’s 2002 smash hit, is the first game to fully immerse players in the role of Spider-Man and propels them into a living city teeming with common criminals, super villains and pedestrians.  Set in a massive free-roaming, do-anything, virtual city, players swing from buildings, sling webs on structures, dive from roof tops to sidewalks, jump across skyscrapers and scale tall heights as they patrol and protect the city from the nefarious Doc Ock.  Based on the plot of the movie 

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and extending beyond the film with other diabolical Marvel villains, additional missions and random events, Spider-Man 2 is the most in-depth Super Hero game to date.

 

Features:

Swing from the movie theater to your living room – Re-capture the movie experience and become Spider-Man in the comfort of your own home, following the story and battling Doc Ock in locations taken straight from the movie, as well as original story and missions exclusive to the game.

 

The entire city of is your playground – Gamers immerse themselves in a go anywhere/do anything virtual New York City, populated by cars, pedestrians and criminals.  Players scale the heights of the tallest skyscrapers and jump from rooftops to street level as they patrol the city in search of people in need of help.

 

“Spider-Man…Spider-Man…does whatever a spider can” – All new realistic physics immerse players in the role of the world’s most celebrated crime fighter like never before as they spin webs and swing from actual locations like building corners, lampposts, flagpoles, trains – even helicopters.  Gamers can harness super strength for powerful jumps and lightning-fast wall crawling.

 

More Marvel comic characters than ever before – In addition to Doc Ock, as featured in the upcoming film sequel, gamers must battle a plethora of characters in Spider-Man’s legendary Rogue’s Gallery of villains who make exclusive game appearances, including Mysterio and Black Cat.

 

A Super Hero’s got to do, what a Super Hero’s got to do – Take time out from main missions to foil random crimes in the streets and help the citizens on Manhattan.  The game’s new combat system challenges players to be more strategic and use new web attacks to disarm opponents and dodge and duck opponent’s advances.  The more crimes Spider-Man prevents, the more players hero rating increases, giving them access to advanced attacks combinations and maneuvers.

 

From what has been seen recently of Spider-Man 2, the game looks well positioned to become a summer hit.

 

- Omni

(June 2, 2004)

 

 

 

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