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Splinter Cell: Double Agent
Note: Screenshots for this preview are of the Xbox 360 version of the game.
The
ultimate covert operative is ready for his comeback - Sam Fisher, the
grizzled NSA agent of the Tom Clancy's Splinter Cell series, is set to
return to the world of espionage. But this time he's playing on both
sides of the conflict.
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Of course, at Fisher's disposal is a bevy of futuristic warfare and prototype weaponry that Tom Clancy has infused into Splinter Cell's game world. Again, based on what choices you make in the game determine how much weaponry is laid at you disposal. And naturally, as this is a Tom Clancy game, who's the master of realistic warfare writing, the gameplay will allow |
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for
the use of actual tactics of undercover agents. Stealth, the signature
of the Splinter Cell franchise, plays a big role in Splinter Cell:
Double Agent. But be careful not to blow your cover on either side of
the conflict, otherwise the gameplay could potentially take an
unexpected turn of events.
Oh, the standard reactionary A.I., which figures out Fisher's placement
if you or they get close enough to each other, once again returns. But
as in other Splinter Cell titles, the A.I. has a short memory. At E3, a
gamer caught the attention of enemies, who were shooting at Fisher. But
once he hid out in the very same tent that the guards shooting at him
were patrolling around, they seemed to lose interest, even though if
this were a real-world scenario they would have found their way into the
tent to relentlessly pursue the suddenly-not-so-covert Fisher. They
simply went back to their patrol, as if they never had seen a glimpse of
Fisher. (July 24, 2006)
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