Platform: PC, Xbox
ETA: Late 2003
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Wars: Knights of the Old Republic
the longest time it seemed as though RPG developers were shying away
from making games that embraced science fiction, you couldn’t walk two
feet in the genre without bumping into a level 3 mage, someone saying,
“Well met!” for the umpteenth time, or some boob ineptly trying his
hand at alchemy. Titles
like Phantasy Star and the occasional PC gem (Septerra Core and
Anachronox spring to mind) have done a magnificent job of bringing
science fiction into role-playing, helping it step away from its more
commonly used swords and sorcery. Those
wanting more robots and ray guns in their role-playing adventures should
be happy to know that the Star Wars franchise is making its way to the
Xbox and PC with Knights of the Old Republic.
Taking place 4,000 years before the events of the movies, players
will get an interesting look at the Star Wars universe almost from a
historical perspective, as opposed to taking place in the periphery of
the current Star Wars saga as most games in the genre tend to do.
First major Star Wars Role-Playing Game
Visit numerous locations on seven different worlds, using your own
starship the Ebon Hawk
Non-linear single player story allows the player to create his or her
Separate and distinct paths for light side and dark side characters
Play the role of intergalactic smuggler, infamous bounty hunter, high
stakes gambler or legendary Jedi Knight
Dozens of extensive sub- plots and over 40 hours of gameplay
Hundreds of unique NPCs to interact with
Immursive action-packed real-time combat with pause and play options
Choose from nine customizable and evolving playable characters,
including droids, humans and Wookiees
Multiple fighting styles, including blaster combat and lightsaber duels
Wide range of enemies to defeat, including fearsome battle droids, alien
monsters and merciless dark Sith
Use a wide variety of skills, feats, and powers to overcome challenges,
such as using stealth or persuasion on enemies, or destroying them with
over 50 Force powers such as Force choke, telekinetic push and Force
Participate in fast-paced mini-games -- such as racing swoop bikes, or
manning turret guns
Adventure in a party of up to three characters
Full voice acting and lip-synching on game characters
Features music from the movies, as well as an original soundtrack
composed by Jeremy Soule
nice to see that KOTOR is going for a non-linear approach to gameplay,
as well as allowing players to make their own ethical decisions.
Developers often still seem to insist upon not incorporating
either of these into their games, but to see it being utilized in a Star
Wars game of all things is very refreshing.
Hopefully this will prove a nice change of pace from the usual,
“Use the force Luke” be the good guy and save the day mentality most
Star Wars games embrace.
looking at the sheer amount of things Bioware is trying to cram into
KOTOR, there certainly appears to be plenty for Star Wars fans to sink
their teeth into. From the
choice of character classes, the very involved level of Force powers,
varying enemy types, and the fact the game takes place on seven
different worlds; it appears KOTOR is trying to cover all the bases.
has really established itself over the last few years in the
role-playing genre thanks to games like Baldur’s Gate and Neverwinter
Nights. It’ll prove very
interesting to see how the final version of KOTOR turns out with so much
talent behind it.
(April 6, 2003)