Armchair Empire Home

 

Platform: PS2, XB, PC
Genre: Action
Publisher: PlayLogic
Developer: VIS Entertainment
ESRB: TBA 

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

State of Emergency 2

 

state-emergency-2-1.jpg (136595 bytes)   state-emergency-2-2.jpg (88512 bytes)   state-emergency-2-3.jpg (83282 bytes)

 

Back when Grand Theft Auto III was first released, many wondered if Rockstar could come up with a game even more violent, and controversial.  Eventually the publisher teamed up with developer VIS Entertainment to create State of Emergency, which had more over the top violence than you could shake a stick at.  There was a ton of hype behind it, and when the game finally got released it sold like hotcakes.  Now, VIS is at it again with a sequel heading to the PS2, Xbox, and PC.

 

Taking place ten years after the original game, the Corporation has come back to the forefront, doing its evil, societal control mumbo jumbo once again, and as such, players take control of Spanky and the gang in order to take down the hordes of evil corporate types.  Outside of this basic premise, VIS claims that the story in State of Emergency 2 will have a lot more depth that the original game, which isn’t saying much considering how lacking the story in that game was.  Nonetheless, kudos to them if they can make a narrative that’s halfway interesting this time.

 

In the original State of Emergency, players picked a character, got dropped in a level, and tried to complete some basic mission objectives.  The game kept things simple, making for an extremely violent button-mashing outing.  This core concept appears to be remaining 

intact for the sequel, but with a few tweaks thrown in for good measure.  For this game, players will notice that the various characters arsenal of attacks are far more varied from one character to the next.  On top of this, players will be able to switch between different characters on the fly over the course of a mission, taking advantage of their special skills when the need arises.

 

One area of the original SoE that took a few knocks was the game’s visuals.  It wasn’t exactly a pretty game, and there was quite a bit of slowdown thanks to all of the things happening on 

Advertisement

 

screen at any given time.  For part two, the game is getting a new and improved graphics engine that will pretty things up a tad, but more importantly is being designed to handle about 500 characters running around on-screen at once.

 

When the original State of Emergency was released, people were snapping it up left and right.  Assuming that fan base is still lurking around, and haven’t moved on to greener pastures over the last three years, this sequel may prove just as popular with all of the gameplay enhancements going into it.

 

Mr. Nash

(August 20, 2005)

 

 

 

 

 

 

 

 

Advertise on AE   -   Hosted by Hosting4Less

 

All articles ©2000, 2001, 2002, 2003, 2004, 2005 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer