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Platform: PS2, PSP, Gamecube
Genre: Action Adventure
Publisher: Sega
Developer: Travellers Tales
ETA: June 2006

 

 

 

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Super Monkeyball Adventure

 

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It isn’t easy coming up with a new game concept that is both engaging, and readily accepted by a large number of gamers, but Super Monkey Ball managed just this when it first appeared on the Gamecube, and subsequently trickled onto most other major consoles.  As dandy and delightful as these games have been, they have all lacked one thing: a proper story.  This isn’t going to be the case for much longer, though, as Sega is about to release the first game in the franchise to actually have a full-on narrative, with Super Monkey Ball Adventure for the PS2, PSP, and Gamecube.

 

Things kick off on Jungle Island where Aiai meets Princess Deedee of Monkitropolis, and Prince Abeabe of Kongri-la, a pair of young simian royals particularly smitten with one another.  However, the two are in a bit of a pickle, as their respective nations haven’t seen eye to eye in ages, and if this continues they can forget about living happily ever after 

together.  This bad blood between the two kingdoms is largely attributed to the recent emergence of a group known as the Naysayers, who have been spreading doom and gloom across the land.  As such, Aiai must travel the world, defeating the Naysayers, which will hopefully do away with their bad vibes, and allow everyone to experience joy again.

 

While this whole concept of including a narrative is new to the franchise, much of the gameplay will be familiar to fans.  There will be plenty of rolling around, and solving puzzles, and there'll be 10 new ball abilities available, which will be learned through what is being called the “chant 

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system”.  With these abilities players will be able to bounce, stick to surfaces, hover in mid-air, use a tether, and glide among other things.  All the while, the game will take place in five distinct worlds: Jungle Island, Moonhaven (a city in the sky), Zootopia (a theme park), Monkitropolis (a dirty, heavily industrialized city), and Kongri-la (a city under the sea).

 

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Despite the game embracing a decidedly single-player concept like storytelling, there will be a number of multiplayer options available.  Some will be mini-games from previous Super Monkey Ball games, but there will also be three new inclusions: Monkey Tag, where players collect as many balloons as they can, Monkey Bounce, which centers around gathering power-ups, and Castle, which promises to be the most destructive of the lot.  For PSP owners, this version of the game will have a wireless multi-player mode, as well as a system-exclusive card collecting game.

 

Up to this point, it has been the gameplay that has made Super Monkey Ball a hit with gamers.  Stepping into the more conventional realm of storytelling could prove an interesting change of pace for the series.  All that remains to be seen is how receptive fans are to the final product.

 

Mr. Nash

(March 16, 2006)

 

 

 

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