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Platform: PS2, XB, PC
Genre: Action / Adventure
Publisher: Eidos
Developer: SCi Games
ETA: September 2005 

 

 

 

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Total Overdose

 

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Movies and TV shows of the mid to late 1980s seemed to be all about sending cops, DEA agents, and various other U.S. law enforcement personnel to the teaming jungles of South America, hot on the heels of the latest drug cartel kingpin in an attempt to bring his operation down, and the mastermind to justice (though the bad guy in question often became quite dead at the hands of the show’s hero before the long arm of the law could have its way with him).  Total Overdose seems to be embracing this general theme, slapping it into a third person action / adventure for the PS2, Xbox, and PC.

 

Players take on the role of Ramiro Cruz, a DEA operative sent to Mexico in the late 1980s in order to shut down some serious drug activity in the region.  Only two weeks earlier, he was rotting in an American jail when the DEA sprung him.  It would seem that Ramiro’s brother, Ernesto, worked for the agency, but unfortunately had a run in with a malicious grenade.  Now, with Ernesto out of the picture, the DEA wants Ramiro to pick up where his brother left off, disrupting the drug trade coming out of Mexico.

 

Taking a highly stylized approach to an action game, the gameplay in Total Overdose will bring a lot of flashbacks to films like El Mariachi.  The way in which Ramiro bounces, and flips about the screen, one would think that he was a former U.S. Olympic Gymnast.  This combined with the strong emphasis on gunplay in the game goes to show that the developers of this title are looking for a highly frenetic play experience.

 

They also seem to be going out of their way to provide some interesting gameplay features that could go a long way towards fine-tuning the genre.  Seeing as how there are a wide variety of weapons in Ramiro’s arsenal over the course of the game, using standard methods of choosing which gun to use could take a long time if players were forced to use conventional methods of weapon selection.  For the PC game, it’s fairly simple, as all one 

has to do is hit a number key corresponding to a weapon in order to equip it, but for console gamers this has never been the case.  For console players on Total Overdose, they’ll be able to instantly select a weapon by hitting a combination of two buttons at a time on their gamepad.

 

Another new feature being added to the game is Loco Moves, where players will be able to unload high-powered special attacks from time to time.  This will play out similar to the  “bullet time” effects that have become so popular in the industry over the last few years.  When 

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performing a loco move, enemies’ movement will go into slow motion, and Ramiro will start to pummel them mercilessly.  There will be over 70 of these moves for players to use in the completed game.

 

There will even be a number of missions that require driving in the game, soaring around the streets of Mexico, bringing vehicular carnage to the landscape.  However, with all of these options available for how to go around shooting things up, players are bound to make a few mistakes along the way.  To help with that, the game will have a rewind option that allows players to rewind their screwed up combo to a point where things were going good, and give it another try.

 

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With the sheer amount of violence in the game, Total Overdose is going for a very over-the-top approach to the action genre to the point of been tongue-in-cheek.  The developers are actively trying to get a chuckle out of gamers while all of the destruction is going on in the game.  With the game coming out toward the end of September this year, fans of action games could have interesting treat on their hands when this title hits stores.

 

Mr. Nash

(August 26, 2005)

 

 

 

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