True
Crime: Streets of L.A. was arguably the most successful games inspired
by the Grand Theft Auto series. It boasted 240 square miles of Los
Angeles, with every street however big or small present inside. It was
an action packed drama-filledstoryline
that told the story of Nick Kang and also had consequences for every
action you made - even as insignificant asstopping a random street thug. It also featured an impressive and
massive soundtrack that can easily rival the best games out there.
Expanding on this success, Luxoflux has taking the elements that made
True Crime: Streets of L.A. the success it was, and expanded on them to
create a well-anticipated sequel. This time, set in the Big Apple, True
Crime intends to take you through an experience that makes you feel like
living a movie.
While
Nick Kang may be a thing of the past, there is a successor to take his
place. Marcus Reed, a rogue street cop that resembles Kang on a
personality level. If you remember from the past, Kang was a cop with a
bad streak. While he may have had good intentions, he had no qualms about
doing anything, no matter how extreme, to further his cause. He also was
a snarky individual with one-liners that were downright annoying. Reed
may be a more likeable hero than Kang but he is just as tough. He is a
rare breed of police officer as he has the dubious distinction of being
an ex-con. And unlike Martin Lawrence playing Miles Logan in the movie
Blue Streak, Reed isn't just masquerading as a cop but rather it is his
job every single day.
The
story revolves around Reed's quest to find the murderer of his mentor
and bring him to justice. Whether that justice is to Reed's discretion
or the law remains to be seen, however. You will discover things about
Marcus' past and clean up Manhattan while you are at it. Just like the
first True Crime, you can choose to do it as a law-abiding police
officer or an out-of-control reckless time-bomb. You can apparently
extort, interrogate, search and seize. I hope the searching is a lot
more accurate and realistic. In the first True Crime, it seemed as
everyone, especially nearly every single little old frail grandma, had
illegal drugs on them. If you had played as a bad cop and wanted to go
to the good side, random street searches could get you there incredibly
fast. It didn't seem to make any sense at all.
One
of the best parts of True Crime was the fully detailed and accurately
constructed city of Los Angeles. If you knew the city and its streets,
you had a big advantage in the game. Any street or shortcut you've used
in real life is accessible in the game. True Crime: New York City does
not disappoint in that aspect. It boasts a completely recreated
Manhattan, including famous landmarks, the entire subway system, and
real neighborhoods from Hell's Kitchen to Times Square. The streets are
GPS-accurate so if you are a native New Yorker or have been in the area
repeatedly, you will be able to cruise around with ease.
As
mentioned earlier, there are consequences for every action you take. In
the earlier True Crimes, the actions affected your good cop/bad cop
rating which determined what kind of ending you got. In True Crime: New
York City, the same principle is present but it is much deeper. Not only
will it affect your path in the story but it will also affect the world
around you.If you ignore
crime, the streets will be filled with trash, potholes and criminals.
Buildings and nature will deteriorate, making it look like many run-down
crime infested areas might. On the other hand, if Reed chases down
crime, the area will start looking better like many crime-free upper
middle class neighborhoods you might see. It's an interesting idea
to see
the world dynamically change around you based on your actions. I think
it's the one idea that could distinguish this game from just simply
being good and could catapult it to being great.
In
battle, Reed is at his best. He's able to not only street fight, but can
use a variety of different martial arts to take down his enemies. He can
also switch between these moves on the fly, creating unique combos and
strategies for tough enemies.In
Streets of LA, Nick Kang was able to go to dojos scattered throughout
the city to learn more powerful moves. No word if this is included yet,
but I wouldn't be
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surprised.
To top it off, Reed is not only limited to straight hand-to-hand combat.He can also use many items in the environment. Some examples of
environment interaction provided are stove top burners, ovens,
industrial machinery, locking a suspect in a freezer and using broken
chair legs as clubs.
Of
course, not every street thug is willing to fight by hand. A lot of them
are packing heat and it would be a dangerous situation to try to knock
them out with your fists. Reed is equipped with a lot more, from high
powered police issue firearms to black market weapons like flamethrowers,
grenade launchers and more. And of course he can beat people with a bat
- repeatedly.
True
Crime is also about the cars. Streets of LA had some nice looking rides and you had the opportunity to make them look like trash. In NYC, you
can race around in police-issue cars or step into some black market
customizable cars. You can even perform stunts on motorcycles. And of
course, you can shoot and be shot at while you cruise around the city
and cause mayhem. You can also take the flashiest cars and make them
worth absolutely nothing with damages, bullet holes etc.
If
all this is put together well, True Crime will be a great game. When the
series started, it was initially branded a Grand Theft Auto clone, which
is understandable. However the game proved to be pretty fun. If True
Crime: New York City can provide everything it promises, it'll be a step
in carving out a niche for the series. It wouldn't hurt to be optimistic
because at the very least, True Crimes: New York City has the
potential to provide numerous
hours of fun.