|
|
|
Platform
Playstation 3, Xbox
360
Genre
Fighting
Publisher
THQ
Developer
Yukes
ETA
May 25, 2010
|
|
Newsletter
|
|
Be
notified of site updates. Sign-up for the Newsletter sent out
twice weekly.
Enter
E-Mail Address Below:
|
|
UFC Undisputed
2010

“Bring a pair of gym shorts to work out
in.”
Normally, when you go to a preview event for an upcoming game, you don't
expect to hear something which even remotely suggests heathen activities
like “exercise” or “working out.” However, the folks down at THQ clearly
wanted to get us flabby, pasty, chair-bound gamer types in the proper
frame of mind before turning us loose on UFC Undisputed 2010.
And they didn't fool around.
After getting a good protein-loaded power breakfast down our throats, we
were whisked away to the UFC Training Center, the same one which viewers
of Spike's |
|
Advertisement |
|
|
|
|
|
The Ultimate Fighter see on a regular
basis. Once there, we went through a warm-up, then a quick rotation of
boxing and bag work, some kickboxing work, and grappling techniques. It
was not only a great workout, but it was a chance to get a taste of what
the average UFC fighter goes through to get ready for their next bout,
not to mention a chance to rub elbows with the likes of Frank Mir and
Antonio |
Advertisement
|
|
Nogueira. Yeah, they look scary in the
ring, but they're otherwise regular guys, and gamers to boot.
After the workout and a well earned shower, we sat down with the Xbox
360 and PS3 versions of the game and put it through our own workout.
From what the developers told us, this game is a major overhaul from
last year's version. Visually, all of the fighters that appear in the
game (over a hundred in all, covering lightweights to heavyweights) were
rescanned. The static combos from last year have been chucked in favor
of a dynamic combo system, which means that fighting's going to be less
about the button presses and more about observing the state of your
opponent, whether in striking, grappling, or the clinch.
Career Mode has been lengthened to twelve game years, which is closer to
the real life average career of a UFC fighter. More importantly, skills
and attributes now rot if you don't work on them, which makes the
process of building your own “Ultimate Fighter” a much more tactical
exercise.

Adding to the realism is the need to strike a balance between your
fighter's physical condition and his exhaustion. If he comes into a
fight at the top of his game, but also maxed out on fatigue, he's
probably going to get his head handed to him. Rather than your fighter
having a canned series of special moves, you have the opportunity to
visit various training facilities and learn whatever special moves you
want to learn. This one feature will probably make game strategies a
constant argument and it will certainly make the likelihood of creating
an “unbeatable” character a lot harder.
As far as multiplayer goes, we certainly got a good look Tournament
Mode, where multiple players can plunk down and vie with their friends
for the title of UFC champion in a given weight class. Naturally, we
couldn't play with the Fight Camps feature, which essentially allows
players to build their own UFC clan and represent for their buddies when
fighting an online match, but the idea is certainly interesting. Event
Mode serves to let players run their own PPV-style fights under certain
parameters or even use fight cards based off real events downloaded from
the PlayStation Store or Live Marketplace.
For those who want to recreate history, or settle bets about whether or
not certain fighters won because of a fluke, the Ultimate Fights Mode
allows players to relive several of the biggest fights in UFC history,
broken down into smaller challenge groups which reward players for
mastering them.
I may not be up for taking on Chuck Liddell in real life, but I'm
certainly up for doing it in UFC Undisputed 2010 when it drops on May
25th.
- Axel Cushing
(May 10, 2010)
|