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Vexx
2002 is shaping
up to be the year of the platformer. With Blinx (XB), Mario Sunshine
(GC), Ratchet and Clank (PS2), Rayman 3 (GC, PS2, XB), and Sly Cooper
(PS2) all on the way and looking amazing, it is easy to imagine some
really solid platformers slipping through the cracks. Hopefully,
Acclaim’s Vexx will not be one of those because, if it is able to
fulfill the promise of the recently released videos and screenshots, it
could easily be in contention for sleeper hit of Q4.
Like Rayman 3,
Vexx will appear on all three next gen platforms. Though the game is
still over three months away, the recently released media reveals a
sharp-looking game with a unique visual style and a very interesting
main character design. It is obvious from the trailer that gameplay will
be built around traditional, challenging platform elements, but Vexx
also promises to add a few twists to the genre.
Vexx’s main
weapons, the power gauntlets, provide the first twist. Using the
gauntlets, Vexx can scale any surface in the game, promising a much more
wide open game than the traditional 3D platformer. To this end, like Jak
and Daxter, Vexx will be able to get to any place in the level that he
can see, and key landmarks will be visible from anywhere in the level to
provide a sense of place and easier navigation. Besides using the
gauntlets to climb walls and cliffs, Vexx can use them to hang from
ceilings, which should allow players to use different strategies to
attack each level.
The other big
tweak that Vexx gives traditional platformer game play involves the
day/night interface. As Vexx travels through the levels the world will
gradually cycle through day and night. This has been done in a number of
recent games, but the neat thing here is that with the change from day
to night, the enemies and even the levels themselves also change. At
night enemies are more abundant and individual enemies are fiercer. New
environmental dangers and pathways also crop us at night, making passage
through the levels more challenging, and just plain different.
Additionally, sundials are scattered throughout each level. Finding a
sundial allows Vexx to immediately switch the world from day to night or
vice versa. Though we have yet to see this concept in action, the
potential of that effect is enormous—only slightly less intriguing
than the time morphing element of the upcoming Blinx.
With so many
choices available to multi-console owners, value has become one of the
major deciding factors for many players. With this in mind, Acclaim has
sprinkled Vexx’s world with a number of un-lockable multi-player
(yeah!) mini-games. I’ve recently been revisiting Super Monkey Ball
for this exact reason, so here’s hoping Acclaim can come up with some
addictive, competitive games to throw into the mix. Even without the
extras, the promise of the unique protagonist and the ever-changing
environment moves Vexx into my personal watch list. October 2002 can't
come soon enough.
- Tolen Dante
(July 2, 2002)
Go HERE
for more screenshots and to watch the teaser trailer.