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Voodoo Islands
Ahoy,
me hearties! There be another pirate game on the horizon. After
completing a beta version in July 2003, Independent German developer
Spirit is busy putting some finishing touches on Voodoo Islands, an
upcoming action title for the PC and, if the stormy seas of game
publishing prove navigable, the Xbox and PS2. The
past couple of years have been a watershed for armchair buccaneers, with
EA's Pirates: The Legend of Black Kat and Akeda's Pirate's of the
Caribbean respectively fulfilling demands within the gaming community
for both buxom, sword-wielding women with foreign accents and 18th
century colonial intrigue.
Voodoo
Islands walks a line between those earlier titles. With the Spanish
Imperial Army as one of your primary enemies, the story is more grounded
in the time period than Legend of Black Kat. Inhabiting the role of
Captain Kidd -- a pirate who has inherited a ship and crew from a scurvy
old sea dog, you'll be fighting through towns and forts inhabited by
military folk in tri-cornered hats as well as grappling with the
islands' voodoo practitioners, who have set traps and summoned fearsome
beasts and spirits to protect the islands' treasures.
Yet
with 20 levels of mission-based action on land and sea, the pacing of
the game will be more similar to a hack-and-slash than to Pirates of the
Caribbean's open-ended RPG approach.
Ship
and character upgrades are a key part of the game, allowing you to
battle against increasingly challenging Spanish and pirate warships at
sea and against more difficult foes on land. Captain Kidd also has his
own home island, which can, over the course of the game, be fortified
against attacks from these enemies. Reportedly, the islands themselves
sport abundant booty for the cause.
Features:
-
Story incorporates missions against the Spanish colonial army as well as
voodoo cults throughout the islands. Plenty of sub-plots and sidequests
add depth.
-
Action based gameplay on both sea and land.
-
Ships, characters and your home base can be upgraded with a variety of
weapons and fortifications to fight and defend against increasingly
challenging enemies.
In
early 2002, the game's screenshots -- which were still on display at
Spirit's homepage www.go4spirit.com at press time -- had an almost
cartoonish feel. The game's development team has since opted for a much
moodier look. Buildings and characters are now more detailed and
realistic, and it appears the team at Spirit has rendered both the skies
and the sea in a beautiful gloom, leaving our hero Captain Kidd to sail
and swashbuckle in perhaps the most overcast weather the Caribbean has
ever seen. An eerie, haunting score by Dynamedion promises to darken
that atmosphere even further.
It
looks like a change for the better. A cartoonish look worked great years
ago with LucasArts' venerable adventure title Monkey Island, where
battles were fought primarily by trading pirate insults, but with such a
wealth of pirate material left unplundered by the gaming industry, it's
good to see a developer leaning toward something a little more sinister.
Voodoo
Islands has not yet been rated by the ES-Arrr-B.