Platform: NGC, PS2, XB

Developer: Warthog PLC and Gene Pool

Publisher: Activision

Genre: Action

ETA: Q1 2003

 

 

 

 

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X-Men: Wolverine’s Revenge

X-Men: Wolverine's Revenge Preview          X-Men: Wolverine's Revenge Preview

 

Videogames starring individual comic book superheroes have been a constant since the time of the NES. With every new generation of videogame consoles comes a new wave of superhero titles. This generation of the Xbox, GameCube, and PS2 isn’t any different. Spider-Man and Batman have already had their games released. Daredevil, Superman, the Hulk, and even Aquaman have games in development. And finally, the coolest hero of them all, the beer-swilling, cigar-smoking, cantankerous Wolverine is set to get the star treatment in his very own multi-console game, X-Men: Wolverine’s Revenge (WR), due out early next year from Activision.

 

My personal favorite comic hero of all-time, the man shrouded in mystery, Wolverine, or Logan (or even Patch) if you prefer has most recently shown up in fighting games starring Marvel Universe characters and even made a cameo in Tony Hawk’s Pro Skater 3 of all places as a hidden skater character. In WR, Wolvie will be going it solo, but expect to see many of both his friends and foes alike appear from time to time, including Professor Charles Xavier, the Beast, Magneto, Juggernaut, Wendigo, and “who’s your daddy?” Sabertooth.  

 

 

Being developed by U.K.-based developers Warthog PLC and Gene Pool, the third-person action adventure game is already looking adamantium-claw sharp. Early screenshots feature a well-detailed Wolverine in many of his different costumes he has worn throughout his hero lifetime (although no yellow spandex so far). The character model attributes pay attention to the littlest of particulars when it comes to the lead hero. Wolverine has his customary mad scrawl etched on his face and you can even see his five o’clock shadow. The recently released Spider-Man: The Movie had some really sweet character renderings that drew you into the game’s action. WR looks better than that game even this early in its development, which could be a harbinger of the excellent visuals that gamers can expect next spring, although initial screenshots of the levels Wolverine will be traversing seemed to need a little more color vibrancy and brightness to take advantage of the processing power of the three home consoles it will appear on and be less taxing on the eyes than the too-dimly lit, dark areas that are presented in the screenshots.

 

One big plus WR has in its favor already is a strong original storyline created by comic book veteran Larry Hama. In the game, Wolverine has just 48 hours to live unless he discovers the antidote to the viral time bomb in his system that even the mutant with unmatched regenerative healing powers cannot survive. Wolverine starts his search in the most logical place he can think of, the Canadian-based secret Department H laboratory, where Wolverine, then known as Weapon X, was turned into the adamantium-enhanced guy we all know and love today. One facet of the gameplay not revealed yet is if the time-lapse in the game will be in “real time” or in “videogame time”, because I personally think if you had an actual 48 hours of gameplay packed into WR to deactivate the viral time bomb or else fail in your mission (and die) versus the usual level progression representing time passing would make the game worth its price and then some. Not many games outside the RPG genre realm can promise that amount of gameplay. I don’t really expect “48 hours of superhero gaming” from the developers, but it sure would be an incredible experience if the game played out that way. On the sound and audio side of the coin, expect some familiar voices to be heard “acting” in WR, including sci-fi movie and television show veterans Mark “don’t call me Luke Skywalker” Hamill and Patrick “don’t call me Captain Picard” Stewart.  

 

X-Men: Wolverine's Revenge Preview   X-Men: Wolverine's Revenge Preview   X-Men: Wolverine's Revenge Preview

 

Let’s hope that the developers include a tighter character control scheme and camera functionality that proved to be the most negative aspects of two otherwise fine third-person action adventure superhero games, the most recent Spider-Man and Batman. One positive aspect that could be a factor of WR’s probable control mechanisms is that both the Spider-Man and Batman game’s control functions had to take in account that both lead characters HAD to have aerial attacks, which is one of the reasons that made it difficult to both control and follow the game action with sometimes awkward camera angles. Wolverine, on the other hand, usually gets the job done by pummeling his opponents on solid terra firma with some explosive fisticuffs and legwork. So expect there to be multiple variations of the sure-to-be-included punch/slash-with-adamantium-claws and kick attacks without having to worry about swinging from webs between New York skyscrapers or gliding around with a large black cape in Gotham City. Also a recent trend in third-person action titles is including Metal Gear Solid 2-type stealth missions with options for sneaking around without drawing attention from enemies or taking them out quietly.

 

What’s seen of the game so far should make Wolverine fans mark off on their calendar the days until its release while salivating in anticipation. It’s about time Wolverine gets another videogame of his very own. While still a ways off from hitting store shelves, the great visuals and strong story is giving WR a very promising chance of becoming one of 2003’s best games in the genre.

 

—Lee Cieniawa

lcieniawa@armchairempire.com

 

 

 

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