PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | YouTube



only search AE

Platform

Wii

 

Genre

Action / RPG

 

Publisher

Nintendo

 

Developer

Nintendo

 

ETA

2011

Newsletter

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

 

The Legend of Zelda: Skyward Sword

 

skyward sword          skyward sword

The "watermark" controller in these images was a temporary feature of the E3 demo. My scrawled notes say that the ghost images will not be present in the final game.

 

The Legend of Zelda: Skyward Sword's big feature demonstrated at E3 2010 was its 1:1 swordplay. While the on-stage demonstration essentially flopped, the hands-on experience, even under less than ideal conditions, really does work.

The 1:1 swordplay is something I thought would have been included in Link's previous outing on the Wii, Twilight Princess, but clearly the Wii/GameCube simultaneous release had some bearing on how the game turned out. In Skyward

Advertisement

 


Sword, if I slashed horizontally from left to right, that's exactly what Link did on-screen; if the swipe was at a 45-degree angle, that's what Link did; a downward slash and that's what Link did.

In the limited demo area, the necessity of mixing up the sword slashes was implemented in a very basic way. Some of the enemies needed to be

Advertisement

attacked very specifically with either a vertical or horizontal strikes.

Charging up the sword is done by holding the Wii Remote vertically for a few seconds. It's kinda cool running around as the sword charges then unleashing a big hit.

The Wii remote was also used to control a flying "bug" that could be used to explore the area and reach items otherwise inaccessible; and match some on-screen actions to open a door.

 

skyward sword


I'm not sure if writing anything about Story matters. It's a Zelda game and if you've played one, it's a pretty safe bet you'll be able to figure out the basic plotline of the game. The only obvious change would appear to be that Link starts the game in a land above the clouds. The closing trailer showed Link leaping off a precipice, so I'm assuming there will be some combat "under the clouds", probably some kind of dark realm, that will play off the general dark/light, young/old, wolf/elf dichotomy explored in the previous console Zelda games.

And Skyward Sword looks pretty good. It's lightly cel-shaded, so it's reminiscent of a cartoon, but the "grown-up" design of Link brings a "realistic" sensibility to the mix.

A release date is pegged to sometime in 2011.

- Aaron Simmer

(November 2, 2010)

 

Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less

Affiliates:

 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     - Zelda Dungeon - 

All articles 2000 - 2014 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer