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The Legend of
Zelda: Skyward Sword
The "watermark" controller in these
images was a temporary feature of the E3 demo. My scrawled notes say
that the ghost images will not be present in the final game.
The Legend of Zelda: Skyward Sword's big
feature demonstrated at E3 2010 was its 1:1 swordplay. While the
on-stage demonstration essentially flopped, the hands-on experience,
even under less than ideal conditions, really does work.
The 1:1 swordplay is something I thought would have been included in
Link's previous outing on the Wii, Twilight Princess, but clearly the
Wii/GameCube simultaneous release had some bearing on how the game
turned out. In Skyward
Sword, if I slashed horizontally from left
to right, that's exactly what Link did on-screen; if the swipe was at a
45-degree angle, that's what Link did; a downward slash and that's what
In the limited demo area, the necessity of mixing up the sword slashes
was implemented in a very basic way. Some of the enemies needed to be
attacked very specifically with either a
vertical or horizontal strikes.
Charging up the sword is done by holding the Wii Remote vertically for a
few seconds. It's kinda cool running around as the sword charges then
unleashing a big hit.
The Wii remote was also used to control a flying "bug" that could be
used to explore the area and reach items otherwise inaccessible; and
match some on-screen actions to open a door.
I'm not sure if writing anything about Story matters. It's a Zelda game
and if you've played one, it's a pretty safe bet you'll be able to
figure out the basic plotline of the game. The only obvious change would
appear to be that Link starts the game in a land above the clouds. The
closing trailer showed Link leaping off a precipice, so I'm assuming
there will be some combat "under the clouds", probably some kind of dark
realm, that will play off the general dark/light, young/old, wolf/elf
dichotomy explored in the previous console Zelda games.
And Skyward Sword looks pretty good. It's lightly cel-shaded, so it's
reminiscent of a cartoon, but the "grown-up" design of Link brings a
"realistic" sensibility to the mix.