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Red
Steel
Red
Steel takes the honor (if that’s what you want to call it) of being
the first bit of Wii software I ever played around with.I probably couldn’t ask for a better introduction to the
hardware.Sword slashing and
gun play, that’s exactly what I had in mind when the design of the Wii
controller was revealed.
Ubisoft’s
proclaims Red Steel to be “only original first-person action game
built from the ground up for the Revolution.” (Though I suppose they
mean, “Wii” and not Revolution.)Based purely on semantics, the description is correct –
there’s no arguing that Metroid Prime 3 is original.Anyway, I like to point these things out because sometimes an
official corporate fact sheet tends to skew things.However, the fact sheet tends to get the story right.Let’s take a look:
An
engaging storyline unfolds as you learn that your fiancée has been
kidnapped and her father – a Japanese mafia kingpin – murdered by a
rival gang. The only way to save your loved one and defend your honor is
to journey from
Los Angeles
to
Japan
and confront the
Tokyo
underworld.
By
learning the ancient art of Japanese fighting with your katana and the
focused precision of modern firearms, you will progress and adapt
yourself to this foreign environment, where skills alone may not
guarantee you victory.
Avenging
a future father-in-law may have some scratching their heads,
particularly if their own father-in-laws aren’t so nice, but what
better way to seal the deal with the daughter?
Though
the demo at E3 was just that – a demo – it provided a good look at
what the game might have in store.Though
I tend to agree with the assessments that Red Steel’s action is
rather
derivative or at a minimum a rehash of shooters that have come before it
(even F.E.A.R.'s Matrix-like slowdowns), I hate to judge a game solely on a ten minute demo.Sure there’s plenty of shooting and even some sword waving – hello
Daikatana! – but the control mechanics (though a bit rough) were
enough keep things interesting.
Aiming
and firing with the remote (right hand) and navigating the environments
with the thumbstick in the left hand felt awkward at first.As a big fan of PC shooters, it wasn’t as natural as aiming
with a mouse and keyboard but surprisingly I felt quite a bit more
comfortable at the end of the demo.The sword play was probably my favorite part.Using the remote like a sword you can perform defensive and
offensive
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slashes
but making giant waving motions in the air didn’t produce any results.More subtle motions were required.The movements seemed to be limited somewhat to eight lines –
horizontal, vertical and in-between diagonals.Even with that limitation, it seemed to work in terms of
translating the motion of the remote to the action on the screen (though
it may have been my imagination that there was a slight delay in that
translation).
Graphically,
Red Steel is no match for the likes of Gears of War or many other PS3 or
Xbox 360 titles, but I didn’t find them distracting in any way.The on-screen action was stable and there was enough pizzazz for
my tastes, though I’ve always been less demanding of my games in the
graphics department. And it sure looks like it'll be a
"T" (for Teen) game because there's a distinct lack of blood
and/or dismemberment.
Ubisoft
is readying Red Steel to be a launch title for the Wii and I, for one,
am looking forward to see how the final game can hack it.