Metal Gear Solid: Snake Eater 3D - 3DS Game Reviews - The Armchair Empire - Armchair Empire

Metal Gear Solid: Snake Eater 3D – 3DS Game Reviews – The Armchair Empire

Metal Gear Solid: Snake Eater 3D – 3DS Game Reviews – The Armchair Empire]]>





Stealth Action




Kojima Productions


M (Mature)


February 21, 2012



– Opening credits make me wish Roger More played the central role

– Has an “Easy” setting

– Crazy with a capital “C”

– Makes some interesting use of the camera



– Gameplay to cutscene ratio is ridiculous and completely breaks the pacing
– Camera doesn’t do the game any services
– Sticky cover



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Metal Gear Solid: Snake Eater 3D

Score: 7.0 / 10




It’s hard to escape Snake Eater’s obvious insanity. While the stealth and hunting aspects do a good job conveying that feeling of being a lone operative behind enemy lines, apart from the continually obtrusive communication with HQ and the subtly named “Para-medic,” Snake Eater is obviously suffering some




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– Action Game Reviews

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kind of psychosis.

You mean, I’m suffering a psychosis?

The game does that a lot, too. Information is delivered via extended dialogue exchanges punctuated with a character reorganizing words of a statement that was made to form a question, which was just answered. It’s endearing at the beginning of the game. It’s kind of, “Ah, that’s

 kind of sweet, repeating that information for the gamers that are a little slow.” But that continues. And the game builds on that kind of insanity. It moves from endearing into the realm of, “Geez, this is stupid.”

Metal Gear Solid 4: Guns of the Patriots was not immune to this either, but at least there was action — actual action, not just lying in the grass waiting for a roving soldier to slowly saunter passed in the most excruciating drawn out manner possible that seems to go on forever albeit in 3D — to maintain a decent pace overall. It’s often the case with Snake Eater that an area slowly traversed with stealth and careful use of the tranq gun is often followed up by a lot of dialogue or extended cutscene. And “extended” is putting it mildly. 20 or 25 minutes is not outside the realm of possibility, especially in the early part of the game. Dropping the difficulty to Easy alleviates some of this problem simply because Jack can run around killing guys while soaking up bullets, eschewing careful stealth for running up and killing a guy.




Dialing down the difficulty also helps cope with the camera, which needs constant babysitting and re-adjustment. Rarely was there a time when the camera automatically provided the best view of the area. You know, the view that would allow me to see enemies just off-screen and that are shooting me.

You’re saying I need to babysit the camera?

Yes, and it also helped in coping with the stickiness of the cover. Entering cover is activated by pressing up against an object rather than a button press, which has proven to be the de facto standard for any 3rd person action/stealth game. It makes running away from an encounter a bit of an obstacle course. Snake Eater is a port of an older title so why this particular mechanic wasn’t modified is well beyond my pea-sized brain.

Metal Gear Solid: Snake Eater 3D is a step in the right direction when it comes to reaching out to the “hardcore” audience, but there are too many strikes against the title to make it one I’d recommend. Unless you like crazy.

– Aaron Simmer

(March 30, 2012)