notified of site updates. Sign-up for the Newsletter sent out
E-Mail Address Below:
Gear Solid: Snake Eater 3D
Score:7.0 / 10
It's hard to escape Snake Eater's obvious insanity. While
the stealth and hunting aspects do a good job conveying that feeling of
being a lone operative behind enemy lines, apart from the continually
obtrusive communication with HQ and the subtly named "Para-medic,"
Snake Eater is obviously suffering some
The game does that a lot, too. Information is delivered via extended
dialogue exchanges punctuated with a character reorganizing words of a
statement that was made to form a question, which was just answered.
It's endearing at the beginning of the game. It's kind of, "Ah, that's
kind of sweet, repeating that
information for the gamers that are a little slow." But that continues.
And the game builds on that kind of insanity. It moves from endearing
into the realm of, "Geez, this is stupid."
Metal Gear Solid 4: Guns of the Patriots was not immune to this either,
but at least there was action -- actual action, not just lying in the
grass waiting for a roving soldier to slowly saunter passed in the most
excruciating drawn out manner possible that seems to go on forever
albeit in 3D -- to maintain a decent pace overall. It's often the case
with Snake Eater that an area slowly traversed with stealth and careful
use of the tranq gun is often followed up by a lot of dialogue or
extended cutscene. And "extended" is putting it mildly. 20 or 25 minutes
is not outside the realm of possibility, especially in the early part of
the game. Dropping the difficulty to Easy alleviates some of this
problem simply because Jack can run around killing guys while soaking up
bullets, eschewing careful stealth for running up and killing a guy.
Dialing down the difficulty also helps cope with the camera, which needs
constant babysitting and re-adjustment. Rarely was there a time when the
camera automatically provided the best view of the area. You know, the
view that would allow me to see enemies just off-screen and that are
You're saying I need to babysit the camera?
Yes, and it also helped in coping with the stickiness of the cover.
Entering cover is activated by pressing up against an object rather than
a button press, which has proven to be the de facto standard for any 3rd
person action/stealth game. It makes running away from an encounter a
bit of an obstacle course. Snake Eater is a port of an older title so
why this particular mechanic wasn't modified is well beyond my pea-sized
Metal Gear Solid: Snake Eater 3D is a step in the right direction when
it comes to reaching out to the "hardcore" audience, but there are too
many strikes against the title to make it one I'd recommend. Unless you