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Rayman 3DScore: 6.5 / 10
It’s a sad but simple fact: when a
videogame becomes a breakout success, there are many imitators that
follow it in the hopes of achieving the same level of acclaim. This is
all too apparent these days with nearly every developer trying to cash
in on the Call of Duty craze but it has been going on well before that.
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took a few cues from Mario and went for 3D
with its sequel on the Nintendo 64. |
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the upcoming Rayman Origins). With Ubisoft
quick to jump on the 3DS bandwagon, but intent on releasing ports of
existing titles, it shouldn’t be surprising to see Rayman 2 making yet
another appearance, this time as one of the handheld’s launch titles.
Mercifully absent is the collect-a-thon
gameplay mechanic that also plagued those games; while Rayman does
feature collectibles in the form of Lums scattered across each level,
they aren’t a requirement to proceed in the game. Instead, collecting
Lums opens up additional bonus levels, usually in the form of mini-games
and other distractions. The real gameplay of Rayman is an open-ended but
ultimately linear path that is broken down by individual stages. Each
level features different objectives in addition to running, jumping, and
blasting away enemies with Rayman’s….well, rays. There’s operating
switches, using wind gusts to soar higher, avoiding colliding while in a
high-speed sequence…if it’s been done in a 3D platformer, it’s probably
in Rayman 3D as well. There’s also the upgrading of powers, allowing for
further mechanics like swinging across floating rings to upgrading your
maximum health, and so on.
- Jorge Fernandez (June 11, 2011)
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