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Super Street Fighter IV: 3D EditionScore: 9.0 / 10
With a roster of 35 characters, the kind of depth chart that would give most of us night terrors, and the kind of split-second decision making requirements normally reserved for cocaine addicts, Super Street Fighter IV doesn't have the reputation as being an accessible experience. Enter the "3D Edition," which smoothes out some of |
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those bumps for an entertaining experience,
alongside all that depth and complexity. |
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able to perform any of these moves reliably would be a nightmare because as good as the 3DS's nub-stick is, it's definitely not the same (or as accurate) as a joystick. Plus, the shoulder buttons are used for strong attacks! After long play times, this can lead to cramping of the index fingers.
Something that Capcom did a phenomenal job
with, is re-creating the look of the game's big brother console
versions. The backgrounds don't have the same level of activity or
detail but the characters are awesome. And put on the 3D and the game
"pops!" like it never has before. Fighting in Dynamic Mode, a skewed
back/side look, really is a showcase for what games can look like on the
3DS, especially in 3D but it's nearly unplayable in that view (even if
some people swear by it).
I haven't had a chance to try local wireless play, but I imagine that it would likely be on par or better than the online experience.
And I'll probably have to wait a bit to try
out the StreetPass functionality. I like the idea behind it though. A
group of collected figures is assembled into a team, with various
tweakable attributes and a definite rule set. This team can then square
off in StreetPass battles that happen without any further input from the
player. I really like the idea of my digital team waging silent battles
with strangers. (April 1, 2011)
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